#include #include "util.h" #include "gui_button.h" GuiButton * gui_button_create(SDL_Rect area, void (*event)(void*), void *usrdata) { GuiButton *button = ec_malloc(sizeof(GuiButton)); button->area = area; button->hover = false; button->usrdata = usrdata; button->event = event; return button; } void gui_button_check_pointer(GuiButton *button, Pointer *pointer) { SDL_Rect *r = &button->area; Position *p = &pointer->sprite->pos; button->hover = r->x <= p->x && r->x + r->w >= p->x && r->y <= p->y && r->y + r->h >= p->y; pointer_toggle_clickable_pointer(pointer, button->hover); } void gui_button_handle_event(GuiButton *button, SDL_Event *event) { if (event->type != SDL_MOUSEBUTTONDOWN) return; if (event->button.button != SDL_BUTTON_LEFT) return; if (button->hover) button->event(button->usrdata); } void gui_button_destroy(GuiButton *button) { free(button); }