#ifndef MIXER_H_ #define MIXER_H_ #include typedef enum Music_t { MENU_MUSIC, GAME_MUSIC0, GAME_MUSIC1, GAME_MUSIC2, LAST_MUSIC } Music; typedef enum Fx_t { CLICK, SWING0, SWING1, SWING2, SWORD_HIT, BONK, DEATH, COIN, BOTTLE, BUBBLE0, BUBBLE1, BUBBLE2, EAT, LEVEL_UP, NEXT_LEVEL, SPLAT, PLAYER_HIT0, PLAYER_HIT1, PLAYER_HIT2, LAST_EFFECT } Fx; void mixer_init(void); void mixer_play_effect(Fx fx); void mixer_play_music(Music); void mixer_stop_music(void); void mixer_close(void); #endif // MIXER_H_