#ifndef MAP_H_ #define MAP_H_ #include #include #include #include #include "sprite.h" #include "camera.h" #include "position.h" #include "timer.h" #include "defines.h" #include "monster.h" typedef struct MapTile_t { int textureIndex0; int textureIndex1; SDL_Rect clip; bool collider; bool lightsource; } MapTile; typedef struct Room_t { MapTile* tiles[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; MapTile* secondary_tiles[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; MapTile* decorations[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; } Room; typedef struct Map_t { Room* rooms[MAP_H_ROOM_COUNT][MAP_V_ROOM_COUNT]; LinkedList *textures; Hashtable *monsterTextures; LinkedList *monsters; Position currentRoom; Timer *renderTimer; int level; } Map; Map* map_create(); int map_add_texture(Map*, const char *path, SDL_Renderer*); void map_add_tile(Map *map, Position *tile_pos, MapTile*); void map_add_decoration(Map *map, Position *tile_pos, MapTile*); Texture* map_add_monster_texture(Map*, const char *path, SDL_Renderer*); void map_add_monster(Map*, Monster*); void map_move_monsters(Map*, RoomMatrix*); void map_clear_dead_monsters(Map*); void map_render(Map*, Camera*); void map_set_current_room(Map*, Position*); void map_destroy(Map*); #endif // MAP_H_