local room_builder = require "maproombuilder" local monster_gen = require "monstergen" map = create_map(CURRENT_LEVEL) -- 'map' needs to be global room_builder.load_textures(map) set_current_room(map, 0, 0) local room = room_builder.create_empty_room() room_builder.build_room(room) room_builder.add_full_lighting(room) monster_gen.add_monsters_to_room(room, 0, 0) room_builder.load_room(map, room) monster_gen.load_monsters(map, room.monsters)