cmake_minimum_required (VERSION 3.2.0) SET(CMAKE_COLOR_MAKEFILE ON) project(breakhack C) set(breakhack_GAME_TITLE "BreakHack") set(breakhack_MAJOR_VERSION 0) set(breakhack_MINOR_VERSION 1) set(breakhack_PATCH_VERSION 1) set(breakhack_RELEASE_TYPE "(early access)") include(FindLua) include(FindPhysFS) include(cmake/FindSDL2.cmake) include(cmake/FindSDL2_image.cmake) include(cmake/FindSDL2_ttf.cmake) include(cmake/FindSDL2_mixer.cmake) include(cmake/FindCCache.cmake) include(cmake/Findcppcheck.cmake) if (NOT WIN32) include(FindX11) include(cmake/FindCheck.cmake) endif (NOT WIN32) configure_file( "${PROJECT_SOURCE_DIR}/src/config.h.in" "${PROJECT_BINARY_DIR}/config.h" ) if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") set(CLANG 1) endif() if (CCACHE_FOUND AND CLANG) add_definitions(-Qunused-arguments -fcolor-diagnostics) endif() IF ( WIN32 ) MESSAGE ( STATUS "Setting MSVC MT switches") SET ( CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd" CACHE STRING "MSVC MT flags " FORCE ) SET ( CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT" CACHE STRING "MSVC MT flags " FORCE ) ENDIF ( WIN32 ) if (NOT PHYSFS_FOUND) add_subdirectory(physfs-3.0.1) include_directories( physfs-3.0.1/src ) else (NOT PHYSFS_FOUND) include_directories( ${PHYSFS_INCLUDE_DIR} ) endif (NOT PHYSFS_FOUND) include_directories( ${PROJECT_BINARY_DIR} ${LUA_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_TTF_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR} ) if (NOT WIN32) include_directories( ${X11_INCLUDE_DIR} ) endif (NOT WIN32) if (CHECK_FOUND) include_directories( ${CHECK_INCLUDE_DIR} ) endif(CHECK_FOUND) if (NOT WIN32) add_definitions(-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wconversion -Wno-sign-conversion ) endif (NOT WIN32) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'") # PROGRAMS: add_executable(breakhack src/main src/texture src/screenresolution src/sprite src/util src/player src/map src/map_lua src/camera src/timer src/roommatrix src/position src/monster src/stats src/actiontext src/random src/linkedlist src/hashtable src/gui src/item src/item_builder src/pointer src/gui_button src/particle_engine src/menu src/collisions src/keyboard src/mixer src/io_util src/physfsrwops src/skillbar src/texturecache src/skill src/projectile src/vector2d src/map_room_modifiers src/sqlite3 src/db src/settings ) # Sqlite has some warnings that I we don't need to see set_source_files_properties(src/sqlite3.c COMPILE_FLAGS -w) target_link_libraries(breakhack ${CMAKE_DL_LIBS} # Sqlite needs DL libs ${LUA_LIBRARY} ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_MIXER_LIBRARY} ) if (NOT PHYSFS_FOUND) target_link_libraries(breakhack physfs ) else (NOT PHYSFS_FOUND) target_link_libraries(breakhack ${PHYSFS_LIBRARY} ) endif (NOT PHYSFS_FOUND) if (NOT WIN32) target_link_libraries(breakhack ${X11_LIBRARIES} ) endif (NOT WIN32) if (MSVC) set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE") set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE") set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE") set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") set_target_properties(breakhack PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") endif (MSVC) # TESTS: IF (CHECK_FOUND AND NOT WIN32) find_package(Threads REQUIRED) enable_testing() add_executable(test_util test/check_util src/util) target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) add_test(test_util test_util) add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util) target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) add_test(test_linkedlist test_linkedlist) add_executable(test_hashtable test/check_hashtable src/hashtable src/util) target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) add_test(test_hashtable test_hashtable) ENDIF (CHECK_FOUND AND NOT WIN32) # LINT: if (CPPCHECK_FOUND) add_custom_target(lint COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --enable=warning,style,performance,portability,information,missingInclude --suppress=*:src/sqlite3.? -isrc/sqlite3.c src/ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMENT "Run cppcheck" ) endif (CPPCHECK_FOUND) if (NOT CMAKE_BUILD_TYPE MATCHES Debug) add_custom_target(assets_pack ALL COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" -- "${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions" "${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Items" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets ) add_custom_target(data_pack ALL COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../data.pack" "--format=zip" -- "mapgen.lua" "maproombuilder.lua" "menumapgen.lua" "monstergen.lua" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data ) endif (NOT CMAKE_BUILD_TYPE MATCHES Debug) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release") SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".") if (WIN32) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll ${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll ${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll ${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll ${CMAKE_SOURCE_DIR}/bin/libogg-0.dll ${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll ${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll ${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll ${CMAKE_SOURCE_DIR}/bin/physfs.dll ${CMAKE_SOURCE_DIR}/bin/SDL2.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll ${CMAKE_SOURCE_DIR}/bin/zlib1.dll ) endif (WIN32) include(InstallRequiredSystemLibraries) INSTALL(TARGETS breakhack COMPONENT Release RUNTIME DESTINATION . ) INSTALL(FILES assets.pack data.pack COMPONENT Release DESTINATION . ) set(CPACK_INSTALL_CMAKE_PROJECTS "${PROJECT_BINARY_DIR};breakhack;Release;.") set(CPACK_PACKAGE_NAME "BreakHack") set(CPACK_PACKAGE_VENDOR "OliveShark") set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt") set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package) set(CPACK_PACKAGE_VERSION_MAJOR "0") set(CPACK_PACKAGE_VERSION_MINOR "1") set(CPACK_PACKAGE_VERSION_PATCH "1") set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack") set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") set(CPACK_PACKAGE_CHECKSUM "MD5") if(UNIX) set(CPACK_STRIP_FILES breakhack) set(CPACK_SOURCE_STRIP_FILES "") endif(UNIX) include(CPack)