/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include "defines.h" #include "position.h" #include "camera.h" #include "map_room_modifiers.h" #include "input.h" typedef struct Sprite Sprite; typedef struct Map_t Map; typedef struct Monster Monster; typedef struct Player Player; typedef struct Item_t Item; typedef struct Node LinkedList; typedef struct Trap Trap; typedef struct Object Object; typedef struct MapTile_t MapTile; struct UpdateData; typedef struct RoomSpace { bool occupied; bool lethal; bool lightsource; bool damaging; int light; MapTile *tile; MapTile *wall; MapTile *door; MapTile *decoration; Monster *monster; Player *player; Trap *trap; LinkedList *items; LinkedList *artifacts; LinkedList *objects; } RoomSpace; typedef struct RoomMatrix_t { RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; Position roomPos; Position playerRoomPos; Position mousePos; RoomModifierData *modifier; } RoomMatrix; RoomMatrix* roommatrix_create(void); void roommatrix_update(struct UpdateData*); void roommatrix_populate_from_map(RoomMatrix*, Map*); void roommatrix_add_lightsource(RoomMatrix*, Position*); void roommatrix_build_lightmap(RoomMatrix*); void roommatrix_render_mouse_square(RoomMatrix*, Camera*); void roommatrix_render_lightmap(RoomMatrix*, Camera*); RoomSpace* roommatrix_get_space_for(RoomMatrix*, const Position *p); Player * roommatrix_get_player(RoomMatrix*); #ifdef DEBUG void roommatrix_render_debug(RoomMatrix*, Camera*); #endif void roommatrix_destroy(RoomMatrix*);