/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include class CSteamLeaderboard { private: SteamLeaderboard_t m_hCurrentLeaderboard; LeaderboardEntry_t m_leaderboardEntries[10]; int m_nLeaderboardEntries = 0; public: CSteamLeaderboard(); void SetCurrent(SteamLeaderboard_t hCurrentLeaderboard); void FindLeaderboard(const char *pchLeaderboardName ); bool UploadScore(int score, const int *details, int nDetails); bool DownloadScores(); void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure); CCallResult m_callResultFindLeaderboard; void OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailiure); CCallResult m_callResultUploadScore; void OnDownloadScores(LeaderboardScoresDownloaded_t *pCallback, bool bIOFailiure); CCallResult m_callResultDownloadScores; };