/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "CallbackHandler.h" CallbackHandler::CallbackHandler(int64 appId) : m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived), m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored), m_AppId(appId) { // Nothing } void CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback) { if (m_AppId != pCallback->m_nGameID) return; m_bStatsCallbackReceived = true; if (statsReceivedCb && k_EResultOK == pCallback->m_eResult) statsReceivedCb(); } void CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback) { if (m_AppId != pCallback->m_nGameID) return; if (statsStoredCb && k_EResultOK == pCallback->m_eResult) statsStoredCb(); } bool CallbackHandler::CallbackReceived() const { return m_bStatsCallbackReceived; } void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure) { if (bIOFailiure || !pCallback->m_bLeaderboardFound) return; if (leaderboardReceivedCb) leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard)); }