local room_builder = require "data/maproombuilder" local monster_gen = require "data/monstergen" map = create_map(CURRENT_LEVEL) -- 'map' needs to be global room_builder.load_textures(map) local room = room_builder.create_room() set_current_room(map, 0, 0) room_builder.build_square_room(map, room) monster_gen.add_monster_to_room(map, 0, 0); room_builder.add_full_lighting(map);