#ifndef SPRITE_H_ #define SPRITE_H_ #include #include "texture.h" #include "position.h" #include "camera.h" #include "roommatrix.h" #include "timer.h" typedef struct Sprite_t { Texture* textures[2]; bool destroyTextures; Position pos; Timer *renderTimer; void (*handle_event)(struct Sprite_t*, RoomMatrix*, SDL_Event*); } Sprite; Sprite* sprite_create(); void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *); void sprite_set_texture(Sprite *, Texture *, int index); void sprite_render(Sprite*, Camera*); void sprite_destroy(Sprite *); #endif // SPRITE_H_