/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include int64_t c_SteamAPI_Init(void); int64_t c_SteamAPI_GetAppID(void); bool c_SteamAPI_RestartAppIfNecessary(void); void c_SteamAPI_RunCallbacks(void); void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *)); bool c_SteamUserStats_RequestCurrentStats(void); bool c_SteamUserStats_SetAchievement(const char *id); void c_SteamUserStats_GetAchievement(const char *achId, bool *achieved); const char * c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName); void c_SteamUserStats_FindLeaderboard(const char *name); void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, const int32_t *details, int32_t nDetails); void c_SteamAPI_Shutdown(void);