#ifndef ROOMMATRIX_H_ #define ROOMMATRIX_H_ #include #include "defines.h" #include "position.h" #include "camera.h" typedef struct Sprite_t Sprite; typedef struct Map_t Map; typedef struct Monster_t Monster; typedef struct Player_t Player; typedef struct Item_t Item; typedef struct Node LinkedList; typedef struct { bool occupied; bool lightsource; unsigned int light; Monster *monster; Player *player; LinkedList *items; } RoomSpace; typedef struct { RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; Position roomPos; Position playerRoomPos; } RoomMatrix; RoomMatrix* roommatrix_create(void); void roommatrix_populate_from_map(RoomMatrix*, Map*); void roommatrix_update_with_player(RoomMatrix*, Player*); void roommatrix_add_lightsource(RoomMatrix*, Position*); void roommatrix_build_lightmap(RoomMatrix*); void roommatrix_render_lightmap(RoomMatrix*, Camera*); void roommatrix_reset(RoomMatrix*); void roommatrix_destroy(RoomMatrix*); #endif // ROOMMATRIX_H_