#pragma once #include int64_t c_SteamAPI_Init(void); int64_t c_SteamAPI_GetAppID(void); void c_SteamAPI_RunCallbacks(void); void c_SteamAPI_SetCallbacks(void(*)(void), void(*)(void), void(*)(int64_t)); bool c_SteamUserStats_RequestCurrentStats(void); bool c_SteamUserStats_SetAchievement(const char *id); void c_SteamUserStats_GetAchievement(const char *achId, bool *achieved); const char * c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName); void c_SteamUserStats_FindLeaderboard(const char *name); void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore); void c_SteamAPI_Shutdown(void); #ifdef __cplusplus class CallbackHandler { public: CallbackHandler(); STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived); STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored); CCallResult m_FindLeaderboardCallResult; void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure); }; #endif // __cplusplus