#ifndef ITEM_H_ #define ITEM_H_ #include #include "sprite.h" #include "position.h" #include "player.h" #include "camera.h" #include "linkedlist.h" typedef struct Item_t { Sprite *sprite; bool collected; char label[50]; double value; LinkedList *items; void (*effect)(struct Item_t *, Player *); } Item; Item * item_create(void); void item_collected(Item*, Player*); void item_render(Item*, Camera*); void item_destroy(Item*); #endif // ITEM_H_