/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include class CallbackHandler { private: int64 m_AppId = 0; bool m_bStatsCallbackReceived = false; public: CallbackHandler(int64 appId); STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived); STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored); CCallResult m_FindLeaderboardCallResult; void(*statsReceivedCb)() = nullptr; void(*statsStoredCb)() = nullptr; void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr; bool CallbackReceived() const; void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure); };