function add_tiles_to_room (map, texture) for i=0,15 do for j=0,11 do if (i >= 1 and i <= 14 and j >= 1 and j <= 10) then if (i == 1 and j == 1) then add_tile(map, i, j, texture, 0, 48, false) elseif (i == 1 and j == 10) then add_tile(map, i, j, texture, 0, 80, false) elseif (i == 14 and j == 1) then add_tile(map, i, j, texture, 32, 48, false) elseif (i == 14 and j == 10) then add_tile(map, i, j, texture, 32, 80, false) elseif (i == 1) then add_tile(map, i, j, texture, 0, 64, false) elseif (j == 1) then add_tile(map, i, j, texture, 16, 48, false) elseif (i == 14) then add_tile(map, i, j, texture, 32, 64, false) elseif (j == 10) then add_tile(map, i, j, texture, 16, 80, false) else add_tile(map, i, j, texture, 16, 64, false) end end end end end function add_walls_to_room (map, texture) for i=0,15 do for j=0,11 do if (i == 0 and j == 0) then add_tile(map, i, j, texture, 0, 48, true) elseif (i == 15 and j == 0) then add_tile(map, i, j, texture, 32, 48, true) elseif (i == 0 and j == 11) then add_tile(map, i, j, texture, 0, 80, true) elseif (i == 15 and j == 11) then add_tile(map, i, j, texture, 32, 80, true) elseif (i == 0 or i == 15) then add_tile(map, i, j, texture, 0, 64, true) elseif (j == 0 or j == 11) then add_tile(map, i, j, texture, 16, 48, true) end end end end map = create_map() -- add_texture(map, "path/to/a/fancy/texture") -- add_tile(map, 1, 2, 3) local floorTexture = add_texture(map, "assets/Objects/Floor.png") local wallTexture = add_texture(map, "assets/Objects/Wall.png") for i=0,9 do for j=0,9 do set_current_room(map, i, j); add_tiles_to_room(map, floorTexture); add_walls_to_room(map, wallTexture); end end