#ifndef PLAYER_H_ #define PLAYER_H_ #include #include "sprite.h" #include "stats.h" enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR }; typedef enum PlayerClass class_t; typedef struct { Sprite *sprite; Stats stats; } Player; Player* player_create(class_t, SDL_Renderer*); void player_destroy(Player*); #endif // PLAYER_H_