/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "camera.h" #include "map.h" Position camera_to_camera_position(Camera *cam, Position *pos) { return (Position) { pos->x - cam->pos.x, pos->y - cam->pos.y }; } void camera_follow_position(Camera *cam, Position *pos) { int room_width, room_height; room_width = MAP_ROOM_WIDTH * TILE_DIMENSION; room_height = MAP_ROOM_HEIGHT * TILE_DIMENSION; if (pos->x <= 0) cam->pos.x = 0; else if (pos->x >= room_width * MAP_H_ROOM_COUNT) cam->pos.x = room_width * (MAP_H_ROOM_COUNT - 1); else cam->pos.x = pos->x - (pos->x % room_width); if (pos->y <= 0) cam->pos.y = 0; else if (pos->y >= room_height * MAP_V_ROOM_COUNT) cam->pos.y = room_height * (MAP_V_ROOM_COUNT - 1); else cam->pos.y = pos->y - (pos->y % room_height); }