/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ITEM_H_ #define ITEM_H_ #include #include "sprite.h" #include "position.h" #include "player.h" #include "camera.h" #include "linkedlist.h" typedef struct Item_t { Sprite *sprite; bool collected; char label[50]; double value; LinkedList *items; void (*effect)(struct Item_t *, Player *); } Item; Item * item_create(void); void item_collected(Item*, Player*); void item_render(Item*, Camera*); void item_destroy(Item*); #endif // ITEM_H_