/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MONSTER_H_ #define MONSTER_H_ #include #include "sprite.h" #include "stats.h" #include "actiontext.h" typedef enum { PASSIVE, AGRESSIVE, SCARED } StateType; typedef struct { StateType current; StateType normal; StateType challenge; } State; typedef struct Monster_t { char *label; char *lclabel; Sprite *sprite; ActionText *hitText; ActionText *missText; Stats stats; State state; } Monster; Monster* monster_create(SDL_Renderer*); void monster_update_pos(Monster*, Position); void monster_move(Monster*, RoomMatrix*); void monster_render(Monster*, Camera*); void monster_hit(Monster*, unsigned int dmg); void monster_update_stats_for_level(Monster*, unsigned int level); void monster_drop_loot(Monster*, Map*); void monster_destroy(Monster*); #endif // MONSTER_H_