/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ROOMMATRIX_H_ #define ROOMMATRIX_H_ #include #include "defines.h" #include "position.h" #include "camera.h" typedef struct Sprite_t Sprite; typedef struct Map_t Map; typedef struct Monster_t Monster; typedef struct Player_t Player; typedef struct Item_t Item; typedef struct Node LinkedList; typedef struct { bool occupied; bool lightsource; unsigned int light; Monster *monster; Player *player; LinkedList *items; } RoomSpace; typedef struct { RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; Position roomPos; Position playerRoomPos; Position mousePos; } RoomMatrix; RoomMatrix* roommatrix_create(void); void roommatrix_handle_event(RoomMatrix*, SDL_Event*); void roommatrix_populate_from_map(RoomMatrix*, Map*); void roommatrix_update_with_player(RoomMatrix*, Player*); void roommatrix_add_lightsource(RoomMatrix*, Position*); void roommatrix_build_lightmap(RoomMatrix*); void roommatrix_render_mouse_square(RoomMatrix*, Camera*); void roommatrix_render_lightmap(RoomMatrix*, Camera*); void roommatrix_reset(RoomMatrix*); void roommatrix_destroy(RoomMatrix*); #endif // ROOMMATRIX_H_