/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SPRITE_H_ #define SPRITE_H_ #include #include "texture.h" #include "position.h" #include "camera.h" #include "roommatrix.h" #include "timer.h" typedef struct Sprite_t { Texture* textures[2]; SDL_Rect clip; bool destroyTextures; Position pos; Timer *renderTimer; unsigned int texture_index; bool fixed; bool hidden; } Sprite; Sprite* sprite_create(void); void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *); void sprite_load_text_texture(Sprite *, char *path, int index, int size); void sprite_set_texture(Sprite *, Texture *, int index); void sprite_render(Sprite*, Camera*); void sprite_destroy(Sprite *); #endif // SPRITE_H_