/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include #include "dimension.h" #include "position.h" #include "camera.h" typedef struct { SDL_Texture *texture; TTF_Font *font; Dimension dim; } Texture; Texture* texture_create(void); void texture_load_from_file(Texture*, const char *path, SDL_Renderer*); void texture_load_font(Texture*, const char *path, unsigned int size); void texture_load_from_text(Texture*, const char *text, SDL_Color, SDL_Renderer*); void texture_render(Texture*, Position*, Camera*); void texture_render_clip(Texture*, Position*, SDL_Rect*, Camera*); void texture_destroy(Texture *texture); #endif // TEXTURE_H_