/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include "gui.h" #include "stats.h" #include "random.h" #include "util.h" unsigned int stats_fight(Stats *attacker, Stats *defender) { int atkRoll, defRoll, dmgRoll; bool critical = false; atkRoll = get_random(19) + 1; if (atkRoll == 20) critical = true; atkRoll += attacker->atk; defRoll = (get_random(19) + 1) + defender->def; dmgRoll = 0; debug(""); debug("-----------[ FIGHT ]---------"); debug("Attacking: %d Defending: %d", atkRoll, defRoll); if (atkRoll >= defRoll) { if (attacker->dmg > 0) dmgRoll = get_random(attacker->dmg) + 1; else dmgRoll = get_random(attacker->dmg - 1) + 1; if (critical) { dmgRoll = dmgRoll * 2; gui_log("CRITICAL HIT!"); } defender->hp -= dmgRoll; } debug("Attacker hp: %d Defender hp: %d", attacker->hp, defender->hp); debug("-----------------------------"); return dmgRoll; }