#ifndef GUI_BUTTON_H_ #define GUI_BUTTON_H_ #include #include "pointer.h" #include "sprite.h" #include "linkedlist.h" #include "camera.h" typedef struct GuiButton_t { SDL_Rect area; bool hover; void *usrdata; void (*event)(void*); } GuiButton; GuiButton * gui_button_create(SDL_Rect, void (*)(void*), void*); void gui_button_check_pointer(GuiButton*, Pointer*); void gui_button_handle_event(GuiButton*, SDL_Event*); void gui_button_destroy(GuiButton*); #endif // GUI_BUTTON_H_