/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef KEYBOARDINPUT_H_ #define KEYBOARDINPUT_H_ #include #include #define KEY_LEFT 1 #define KEY_RIGHT 2 #define KEY_UP 4 #define KEY_DOWN 8 #define KEY_NUM0 16 #define KEY_NUM1 32 #define KEY_NUM2 64 #define KEY_NUM3 128 #define KEY_NUM4 256 #define KEY_NUM5 512 #define KEY_NUM6 1024 #define KEY_NUM7 2048 #define KEY_NUM8 4096 #define KEY_NUM9 8192 typedef struct KeyboardState { bool dir_left; bool dir_right; bool dir_up; bool dir_down; } KeyboardState; typedef struct KeyboardInput { Uint64 currentState; Uint64 lastState; } KeyboardInput; void keyboardinput_init(KeyboardInput *); void keyboardinput_handle_event(KeyboardInput *, SDL_Event*); bool key_is_pressed(KeyboardInput *, Uint64 key); bool key_is_released(KeyboardInput *, Uint64 key); bool key_is_down(KeyboardInput *, Uint64 key); #endif // KEYBOARDINPUT_H_