#ifndef STATS_H_ #define STATS_H_ typedef struct Stats_t { int maxhp; /* Max hitpoints */ int hp; /* Current hit points */ int dmg; /* Damage modifier */ int atk; /* Attack rating */ int def; /* Defence rating */ unsigned int speed; /* Speed */ unsigned int lvl; /* Level */ } Stats; unsigned int stats_fight(Stats *attacker, Stats *defender); #endif // STATS_H_