#ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include #include "dimension.h" #include "position.h" #include "camera.h" typedef struct { SDL_Texture *texture; TTF_Font *font; Dimension dim; } Texture; Texture* texture_create(void); void texture_load_from_file(Texture*, const char *path, SDL_Renderer*); void texture_load_font(Texture*, const char *path, unsigned int size); void texture_load_from_text(Texture*, const char *text, SDL_Color, SDL_Renderer*); void texture_render(Texture*, Position*, Camera*); void texture_render_clip(Texture*, Position*, SDL_Rect*, Camera*); void texture_destroy(Texture *texture); #endif // TEXTURE_H_