/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "sprite.h" #include "camera.h" typedef enum MagicalEffect { IMPROVED_HEARING, TRAP_AVOIDANCE, PIERCING_DAGGERS, DAGGER_RECOVERY, PUSH_BACK, FEAR_INDUCING, INCREASED_STUN, CHARGE_THROUGH, PHASE_IMPROVEMENT, SKILL_RADIUS, DAGGER_BOUNCE, EXPLOSIVE_KILLS, VOLATILE_DAGGERS, LAST_ARTIFACT_EFFECT // Sentinel } MagicalEffect; typedef struct ArtifactInfo { const char *name; const char *desc; } ArtifactInfo; typedef struct Artifact { Sprite *sprite; Sprite *priceSprite; Sprite *levelSprite; MagicalEffect effect; ArtifactInfo info; bool collected; int level; unsigned int price; } Artifact; Sprite * artifact_sprite_for(MagicalEffect); Artifact * artifact_create_random(Player*, Uint8 level); void artifact_add_price(Artifact*, unsigned int price); Artifact * artifact_create(MagicalEffect); Artifact * artifact_copy(const Artifact*); void artifact_render(Artifact*, Camera*); void artifact_destroy(Artifact*);