/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "menu.h" #include "util.h" #include "sprite.h" #include "defines.h" #include "gui_button.h" #include "keyboard.h" #include "mixer.h" #include "collisions.h" #include "texturecache.h" static SDL_Color C_MENU_DEFAULT = { 255, 255, 0, 255 }; static SDL_Color C_MENU_OUTLINE_DEFAULT = { 0, 0, 0, 255 }; static SDL_Color C_MENU_HOVER = { 255, 0, 0, 255 }; typedef struct MenuItem { Sprite *sprite; Sprite *hsprite; GuiButton *button; } MenuItem; static void redraw_description(Menu *m, SDL_Renderer *renderer); Menu * menu_create(void) { Menu *menu = ec_malloc(sizeof(Menu)); menu->items = linkedlist_create(); menu->descriptions = linkedlist_create(); menu->selected = 0; menu->menuDescription = sprite_create(); sprite_load_text_texture(menu->menuDescription, "GUI/SDS_8x8.ttf", 0, 10, 1); menu->menuDescription->fixed = true; menu->menuDescription->pos = POS(20, SCREEN_HEIGHT - 20); menu->menuDescription->hidden = true; return menu; } void menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size, SDL_Renderer *renderer) { if (*menu != NULL) { menu_destroy(*menu); *menu = NULL; } *menu = menu_create(); for (unsigned int i = 0; i < size; ++i) { unsigned int hcenter; Sprite *s1 = sprite_create(); sprite_load_text_texture(s1, "GUI/SDS_8x8.ttf", 0, 25, 2); texture_load_from_text(s1->textures[0], menu_items[i].label, C_MENU_DEFAULT, C_MENU_OUTLINE_DEFAULT, renderer); hcenter = (SCREEN_WIDTH/2) - (s1->textures[0]->dim.width/2); s1->pos = (Position) { (int) hcenter, (int) 200 + (i*50) }; s1->dim = s1->textures[0]->dim; s1->fixed = true; Sprite *s2 = sprite_create(); sprite_load_text_texture(s2, "GUI/SDS_8x8.ttf", 0, 25, 2); texture_load_from_text(s2->textures[0], menu_items[i].label, C_MENU_HOVER, C_MENU_OUTLINE_DEFAULT, renderer); s2->pos = (Position) { (int) hcenter, (int) 200 + (i*50) }; s2->dim = s2->textures[0]->dim; s2->fixed = true; menu_item_add(*menu, s1, s2, menu_items[i].callback); linkedlist_append(&(*menu)->descriptions, (void*) menu_items[i].description); } (*menu)->selected = 0; redraw_description(*menu, renderer); } Menu * menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *cam) { const char *spriteSheets[] = { "Commissions/Warrior.png", "Commissions/Rogue.png", "Commissions/Mage.png" }; static const char *callbackData[] = { "warrior", "rogue", "mage" }; static char *descriptions[] = { "Play as the warrior", "Play as the rogue", "Play as the mage" }; Menu *menu = menu_create(); int xoffset = 168; for (size_t i = 0; i < 3; ++i) { Sprite *s1 = sprite_create(); sprite_set_texture(s1, texturecache_add(spriteSheets[i]), 0); s1->clip = CLIP16(0, 48); s1->dim = DIM(64, 64); s1->pos = POS(xoffset - 32, 256); s1->fixed = true; Sprite *s2 = sprite_create(); sprite_set_texture(s2, texturecache_add(spriteSheets[i]), 0); s2->clip = CLIP16(0, 0); s2->dim = DIM(64, 64); s2->pos = POS(xoffset - 32, 256); s2->fixed = true; menu_item_add(menu, s1, s2, (void (*)(void *)) onCharacterSelect); MenuItem *item = linkedlist_get(&menu->items, (Uint32) i); item->button->usrdata = callbackData[i]; xoffset += 168; linkedlist_append(&menu->descriptions, descriptions[i]); } menu->selected = 0; redraw_description(menu, cam->renderer); return menu; } static bool handle_keyboard_input(Menu *m, Input *input) { int lastSelect = -1; if (input_key_is_pressed(input, KEY_UP | KEY_LEFT)) { lastSelect = m->selected; m->selected--; } else if (input_key_is_pressed(input, KEY_DOWN | KEY_RIGHT)) { lastSelect = m->selected; m->selected++; } else if (input_key_is_pressed(input, KEY_ENTER)) { MenuItem *item = linkedlist_get(&m->items, m->selected); if (item->button->event) item->button->event(item->button->usrdata); return true; } else { return false; } m->selected = m->selected % linkedlist_size(m->items); if (lastSelect != -1) mixer_play_effect(CLICK); ((MenuItem*) linkedlist_get(&m->items, lastSelect))->button->hover = false; ((MenuItem*) linkedlist_get(&m->items, m->selected))->button->hover = true; return false; } static void handle_mouse_motion(Menu *m, Input *input) { if (!input_mouse_moved(input)) return; Position p = { input->mouseX, input->mouseY }; int lastSelect = m->selected; int index = 0; LinkedList *items = m->items; while (items) { MenuItem *item = items->data; items = items->next; if (position_in_rect(&p, &item->button->area)) { m->selected = index; if (index != lastSelect) mixer_play_effect(CLICK); break; } index++; } } static void redraw_description(Menu *m, SDL_Renderer *renderer) { char *description = linkedlist_get(&m->descriptions, m->selected); if (!description || strlen(description) <= 1) { m->menuDescription->hidden = true; return; } m->menuDescription->hidden = false; texture_load_from_text(m->menuDescription->textures[0], description, C_WHITE, C_BLACK, renderer); m->menuDescription->dim = DIM( m->menuDescription->textures[0]->dim.width, m->menuDescription->textures[0]->dim.height); } void menu_update(Menu *m, Input *input, Camera *cam) { if (!m) return; static int lastSelected = -1; if (handle_keyboard_input(m, input)) { return; } handle_mouse_motion(m, input); LinkedList *items = m->items; while (items) { MenuItem *item = items->data; items = items->next; Position p = { input->mouseX, input->mouseY }; if (position_in_rect(&p, &item->button->area) && input_mousebutton_is_pressed(input, MBUTTON_LEFT)) { item->button->event(item->button->usrdata); return; } } if (lastSelected != m->selected) { lastSelected = m->selected; redraw_description(m, cam->renderer); } } void menu_item_add(Menu *m, Sprite *s1, Sprite *s2, void (*event)(void*)) { MenuItem *item = ec_malloc(sizeof(MenuItem)); item->sprite = s1; item->hsprite = s2; SDL_Rect area = { item->sprite->pos.x, item->sprite->pos.y, item->sprite->textures[0]->dim.width, item->sprite->textures[0]->dim.height }; item->button = gui_button_create(area, event, NULL); if (linkedlist_size(m->items) == 0) item->button->hover = true; linkedlist_append(&m->items, item); } void menu_render(Menu *m, Camera *cam) { if (!m) return; LinkedList *items = m->items; int index = 0; while (items) { MenuItem *item = items->data; items = items->next; if (m->selected == index) sprite_render(item->hsprite, cam); else sprite_render(item->sprite, cam); index++; } sprite_render(m->menuDescription, cam); } static void menu_item_destroy(MenuItem *item) { if (item->sprite) sprite_destroy(item->sprite); if (item->hsprite) sprite_destroy(item->hsprite); gui_button_destroy(item->button); free(item); } void menu_destroy(Menu *m) { while (m->items) menu_item_destroy(linkedlist_pop(&m->items)); while (m->descriptions) linkedlist_pop(&m->descriptions); sprite_destroy(m->menuDescription); free(m); }