/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MIXER_H_ #define MIXER_H_ #include #include "gamestate.h" typedef enum Music_t { MENU_MUSIC, GAME_MUSIC0, GAME_MUSIC1, GAME_MUSIC2, BOSS_MUSIC0, LAST_MUSIC } Music; typedef enum Fx_t { CLICK, SWING0, SWING1, SWING2, SWOOSH, TRIPPLE_SWING, SWORD_HIT, DOUBLE_SWORD_HIT, TRIPPLE_SWORD_HIT, BONK, DEATH, FALL0, FALL1, COIN, BOTTLE, BUBBLE0, BUBBLE1, BUBBLE2, EAT, LEVEL_UP, NEXT_LEVEL, SPLAT, PLAYER_HIT0, PLAYER_HIT1, PLAYER_HIT2, DAGGER_PICKUP, SLAM, MAGIC_PICKUP, CHEST_OPEN, FADE_IN, FADE_OUT, BURST, DOOR_OPEN, KEY_PICKUP, BLINK_EFFECT, BLAST_EFFECT, EXPLOSION_EFFECT, LAST_EFFECT } Fx; void mixer_init(void); bool mixer_toggle_sound(void); bool mixer_toggle_music(const GameState*); void mixer_play_effect(Fx fx); void mixer_play_music(Music); void mixer_stop_music(void); void mixer_close(void); #endif // MIXER_H_