131c0caa4e
Adds a texturecache to prevent multiple loads of the same texture. Texture dimension is now only intended for the actual texture dimension. Sprite should hold the "rendering dimension". Music songs now load and unload when switching songs. Standardized a lot of dimensions. |
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assets | ||
bin | ||
cmake | ||
data | ||
physfs-3.0.1 | ||
src | ||
test | ||
.appveyor.yml | ||
.gitignore | ||
.travis.yml | ||
.vimrc | ||
CMakeLists.txt | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
TODO.txt |
README.md
Something in the ways of NETHACK
A simple nethack similar game written in C using SDL2.
Idea
Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.
I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.