A casual coffee-break roguelike
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Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
assets Player hit sound 2018-02-16 14:16:21 +01:00
bin An attempt at CPACK, not going great. 2018-02-22 23:19:33 +01:00
cmake Adds ccache to build 2018-02-16 10:13:16 +01:00
data Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
physfs-3.0.1 Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
src Memory usage improvements 2018-02-23 23:58:29 +01:00
test New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
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.gitignore An attempt at CPACK, not going great. 2018-02-22 23:19:33 +01:00
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CMakeLists.txt Memory usage improvements 2018-02-23 23:58:29 +01:00
LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
README.md Badges and mingw warnings 2017-12-21 12:35:52 +01:00
TODO.txt Player hit sound 2018-02-16 14:16:21 +01:00

README.md

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Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.