208 lines
5.0 KiB
CMake
208 lines
5.0 KiB
CMake
cmake_minimum_required (VERSION 3.2.0)
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SET(CMAKE_COLOR_MAKEFILE ON)
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project(breakhack C)
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include(FindLua)
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include(FindPhysFS)
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include(cmake/FindSDL2.cmake)
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include(cmake/FindSDL2_image.cmake)
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include(cmake/FindSDL2_ttf.cmake)
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include(cmake/FindSDL2_mixer.cmake)
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include(cmake/FindCCache.cmake)
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if (NOT WIN32)
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include(FindX11)
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include(cmake/FindCheck.cmake)
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endif (NOT WIN32)
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configure_file(
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"${PROJECT_SOURCE_DIR}/src/config.h.in"
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"${PROJECT_BINARY_DIR}/config.h"
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)
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if (NOT PHYSFS_FOUND)
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add_subdirectory(physfs-3.0.1)
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include_directories(
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physfs-3.0.1/src
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)
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else (NOT PHYSFS_FOUND)
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include_directories(
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${PHYSFS_INCLUDE_DIR}
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)
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endif (NOT PHYSFS_FOUND)
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include_directories(
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${PROJECT_BINARY_DIR}
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${LUA_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${SDL2_IMAGE_INCLUDE_DIR}
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${SDL2_TTF_INCLUDE_DIR}
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${SDL2_MIXER_INCLUDE_DIR}
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)
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if (NOT WIN32)
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include_directories(
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${X11_INCLUDE_DIR}
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${CHECK_INCLUDE_DIR}
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)
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endif (NOT WIN32)
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if (NOT WIN32)
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add_definitions(-std=gnu11
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-pedantic -Wall -Wextra -Wshadow
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-Wpointer-arith -Wcast-qual
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-Wstrict-prototypes
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-Wmissing-prototypes
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-Wconversion -Wno-sign-conversion
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)
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endif (NOT WIN32)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
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# PROGRAMS:
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add_executable(breakhack
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src/main
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src/texture
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src/screenresolution
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src/sprite
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src/util
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src/player
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src/map
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src/map_lua
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src/camera
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src/timer
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src/roommatrix
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src/position
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src/monster
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src/stats
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src/actiontext
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src/random
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src/linkedlist
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src/hashtable
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src/gui
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src/item
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src/item_builder
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src/pointer
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src/gui_button
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src/particle_engine
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src/menu
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src/collisions
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src/keyboard
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src/mixer
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src/io_util
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src/physfsrwops
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src/skillbar
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)
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target_link_libraries(breakhack
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${LUA_LIBRARY}
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${SDL2_LIBRARY}
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${SDL2MAIN_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
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${SDL2_TTF_LIBRARY}
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${SDL2_MIXER_LIBRARY}
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)
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if (NOT PHYSFS_FOUND)
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target_link_libraries(breakhack
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physfs
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)
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else (NOT PHYSFS_FOUND)
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target_link_libraries(breakhack
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${PHYSFS_LIBRARY}
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)
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endif (NOT PHYSFS_FOUND)
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if (NOT WIN32)
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target_link_libraries(breakhack
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${X11_LIBRARIES}
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)
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endif (NOT WIN32)
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# TESTS:
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IF (CHECK_FOUND AND NOT WIN32)
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find_package(Threads REQUIRED)
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enable_testing()
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add_executable(test_util test/check_util src/util)
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target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util)
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target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/check_hashtable src/hashtable src/util)
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target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_hashtable test_hashtable)
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ENDIF (CHECK_FOUND AND NOT WIN32)
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if (NOT CMAKE_BUILD_TYPE MATCHES Debug)
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add_custom_target(assets_pack ALL
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COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" --
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Items"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects"
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"${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
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)
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endif (NOT CMAKE_BUILD_TYPE MATCHES Debug)
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if (WIN32)
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set(DLL_FILES
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${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
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${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
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${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
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${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll
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${CMAKE_SOURCE_DIR}/bin/libogg-0.dll
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${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll
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${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll
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${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll
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${CMAKE_SOURCE_DIR}/bin/physfs.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll
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${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
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${CMAKE_SOURCE_DIR}/bin/zlib1.dll
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)
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endif (WIN32)
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include(InstallRequiredSystemLibraries)
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set(CPACK_PACKAGE_NAME "BreakHack")
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set(CPACK_PACKAGE_VENDOR "OliveShark")
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set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt")
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set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package)
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set(CPACK_PACKAGE_VERSION_MAJOR "0")
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set(CPACK_PACKAGE_VERSION_MINOR "1")
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set(CPACK_PACKAGE_VERSION_PATCH "1")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
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set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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set(CPACK_PACKAGE_CHECKSUM "MD5")
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set(CPACK_INSTALL_CMAKE_PROJECTS ${PROJECT_BINARY_DIR} breakhack Release package)
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if(UNIX)
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set(CPACK_STRIP_FILES breakhack)
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set(CPACK_SOURCE_STRIP_FILES "")
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endif(UNIX)
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set(CPACK_PACKAGE_EXECUTABLES breakhack "BreakHack")
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include(CPack)
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INSTALL(TARGETS breakhack
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COMPONENT Release
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RUNTIME DESTINATION bin
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)
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INSTALL(FILES assets.pack
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COMPONENT Release
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DESTINATION bin
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)
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INSTALL(DIRECTORY data
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COMPONENT Release
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DESTINATION bin
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)
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if (WIN32)
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INSTALL(FILES ${DLL_FILES} DESTINATION bin)
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endif (WIN32)
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