59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PROJECTILE_H_
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#define PROJECTILE_H_
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#include <stdbool.h>
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#include "sprite.h"
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#include "camera.h"
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#include "vector2d.h"
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#include "timer.h"
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#include "roommatrix.h"
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#include "update_data.h"
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#define DAGGER_VELOCITY 500
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// Forward declare
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struct Player_t;
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typedef struct Projectile_t {
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Sprite *sprite;
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Vector2d velocity;
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Timer *lifetime;
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bool alive;
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void (*onRender)(struct Projectile_t*);
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} Projectile;
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Projectile *
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projectile_dagger_create(void);
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Projectile *
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projectile_create(void);
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void
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projectile_update(Projectile*, UpdateData *);
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void
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projectile_render(Projectile*, Camera*);
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void
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projectile_destroy(Projectile*);
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#endif // PROJECTILE_H_
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