34 lines
470 B
C
34 lines
470 B
C
#ifndef ITEM_H_
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#define ITEM_H_
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#include <stdbool.h>
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#include "sprite.h"
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#include "position.h"
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#include "player.h"
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#include "camera.h"
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#include "linkedlist.h"
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typedef struct Item_t {
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Sprite *sprite;
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bool collected;
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char label[50];
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double value;
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LinkedList *items;
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void (*effect)(struct Item_t *, Player *);
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} Item;
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Item *
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item_create(void);
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void
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item_collected(Item*, Player*);
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void
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item_render(Item*, Camera*);
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void
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item_destroy(Item*);
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#endif // ITEM_H_
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