45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "CallbackHandler.h"
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CallbackHandler::CallbackHandler(int64 appId) :
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m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
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m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored),
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m_AppId(appId)
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{
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// Nothing
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}
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void
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CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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m_bStatsCallbackReceived = true;
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if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
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statsReceivedCb();
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}
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void
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CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
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statsStoredCb();
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}
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bool CallbackHandler::CallbackReceived() const
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{
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return m_bStatsCallbackReceived;
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}
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void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
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{
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if (bIOFailiure || !pCallback->m_bLeaderboardFound)
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return;
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if (leaderboardReceivedCb)
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leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard));
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}
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