44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <steam_api.h>
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#include <cstdint>
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class CallbackHandler
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{
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private:
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int64 m_AppId = 0;
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bool m_bStatsCallbackReceived = false;
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public:
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CallbackHandler(int64 appId);
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STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
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CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
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void(*statsReceivedCb)() = nullptr;
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void(*statsStoredCb)() = nullptr;
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void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
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bool CallbackReceived() const;
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void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
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};
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