breakhack/steamworks_c_wrapper/src/CallbackHandler.h

44 lines
1.5 KiB
C++

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <steam_api.h>
#include <cstdint>
class CallbackHandler
{
private:
int64 m_AppId = 0;
bool m_bStatsCallbackReceived = false;
public:
CallbackHandler(int64 appId);
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
void(*statsReceivedCb)() = nullptr;
void(*statsStoredCb)() = nullptr;
void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
bool CallbackReceived() const;
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
};