diff --git a/MaxonCinema4D_v2/04-Basics.md b/MaxonCinema4D_v2/04-Basics.md
index 87336b9..bd7817d 100644
--- a/MaxonCinema4D_v2/04-Basics.md
+++ b/MaxonCinema4D_v2/04-Basics.md
@@ -264,7 +264,7 @@ Euler's angles consist of a triple of angles.
The first angle is the so-called pan angle, which rotates the object around its Y-axis. If the observer looks perpendicularly at the Y-axis so that the arrow on the axis is pointing in the opposite direction, the rotation is in a mathematically positive direction (counterclockwise) (Figure 5).
-![Figure 5](images/pages/p112_1.png)
+![Figure 5](images/pages/p112_1.svg)
*Figure 5*
@@ -392,7 +392,7 @@ There are five different types of polygons: Linear, Cubic, Akima, B-Spline, and
*Figure 14*
-![Figure 15](images/pages/p121_1.png)
+![Figure 15](images/pages/p121_1.svg)
*Figure 15*
diff --git a/MaxonCinema4D_v2/images/pages/p112_1.svg b/MaxonCinema4D_v2/images/pages/p112_1.svg
new file mode 100644
index 0000000..6c4e57e
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+++ b/MaxonCinema4D_v2/images/pages/p112_1.svg
@@ -0,0 +1,32 @@
+
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diff --git a/MaxonCinema4D_v2/images/pages/p121_1.svg b/MaxonCinema4D_v2/images/pages/p121_1.svg
new file mode 100644
index 0000000..1bfb507
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@@ -0,0 +1,15 @@
+
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