diff --git a/MaxonCinema4D_v2/04-Basics.md b/MaxonCinema4D_v2/04-Basics.md index 87336b9..bd7817d 100644 --- a/MaxonCinema4D_v2/04-Basics.md +++ b/MaxonCinema4D_v2/04-Basics.md @@ -264,7 +264,7 @@ Euler's angles consist of a triple of angles. The first angle is the so-called pan angle, which rotates the object around its Y-axis. If the observer looks perpendicularly at the Y-axis so that the arrow on the axis is pointing in the opposite direction, the rotation is in a mathematically positive direction (counterclockwise) (Figure 5). -![Figure 5](images/pages/p112_1.png) +![Figure 5](images/pages/p112_1.svg) *Figure 5* @@ -392,7 +392,7 @@ There are five different types of polygons: Linear, Cubic, Akima, B-Spline, and *Figure 14* -![Figure 15](images/pages/p121_1.png) +![Figure 15](images/pages/p121_1.svg) *Figure 15* diff --git a/MaxonCinema4D_v2/images/pages/p112_1.svg b/MaxonCinema4D_v2/images/pages/p112_1.svg new file mode 100644 index 0000000..6c4e57e --- /dev/null +++ b/MaxonCinema4D_v2/images/pages/p112_1.svg @@ -0,0 +1,32 @@ + + p112_1 + + + + + + + + X + + + + + Y + + + + + Z + + + \ No newline at end of file diff --git a/MaxonCinema4D_v2/images/pages/p121_1.svg b/MaxonCinema4D_v2/images/pages/p121_1.svg new file mode 100644 index 0000000..1bfb507 --- /dev/null +++ b/MaxonCinema4D_v2/images/pages/p121_1.svg @@ -0,0 +1,15 @@ + + New Project + + + + + + + + + + \ No newline at end of file