From e948fdc13ca8ded600c2e979c3c432d37008d7f8 Mon Sep 17 00:00:00 2001 From: George Sokianos Date: Thu, 10 Mar 2022 14:35:14 +0000 Subject: [PATCH] Small fixes --- MaxonCinema4D_v2/02-Tutorial.md | 15 +-------------- MaxonCinema4D_v2/images/mainBar/mainBar.xcf | Bin 36285 -> 36283 bytes .../images/objectBar/objectBar.xcf | Bin 13818 -> 14422 bytes README.md | 2 +- 4 files changed, 2 insertions(+), 15 deletions(-) diff --git a/MaxonCinema4D_v2/02-Tutorial.md b/MaxonCinema4D_v2/02-Tutorial.md index 24cf767..57d9605 100644 --- a/MaxonCinema4D_v2/02-Tutorial.md +++ b/MaxonCinema4D_v2/02-Tutorial.md @@ -777,20 +777,7 @@ Shift-click from the Objects/Polygon Objects menu. This function rotates polygon In this way you can create any rotationally symmetrical objects. In addition to the "screw object" function, there are a number of other functions that create objects from polygons. For example, several polygons can be assembled layer by layer to form an object. But all this works just as easily as in the example of the vase just described. For these functions, please see the reference where they are fully documented. - - [Every beginning is easy](#every-beginning-is-easy) - - [1. The user interface](#1-the-user-interface) - - [2. All a matter of view](#2-all-a-matter-of-view) - - [3. Working with objects](#3-working-with-objects) - - [4. Three selection processes](#4-three-selection-processes) - - [5. The tool box](#5-the-tool-box) - - [6. The perspective representations](#6-the-perspective-representations) - - [7. Materials](#7-materials) - - [8. Working with hierarchies](#8-working-with-hierarchies) - - [9. The clipboard](#9-the-clipboard) - - [10. Undo mistakes](#10-undo-mistakes) - - [11. Material design](#11-material-design) - - [12. Textures](#12-textures) - - [13. Polygons](#13-polygons)At the end of this chapter you will learn how to design polygons for your own creations. + At the end of this chapter you will learn how to design polygons for your own creations. * Open a new document, create a line with the function of the same name from the "Objects/Polygons" menu and switch to the "XY" view. diff --git a/MaxonCinema4D_v2/images/mainBar/mainBar.xcf b/MaxonCinema4D_v2/images/mainBar/mainBar.xcf index f2fa1c518b9c8e5f74eb52b14e1ca532e6336b72..e69403d96dd8d57ac1b74b10ae93ca2d40ca6771 100644 GIT binary patch delta 156 zcmdlxn`!rKrVS^$1*bEBLGNNHy?*k|Zu^+;P+ldJu7%Q#P`VXLcS7l2C_NEMPleD7 v4D|v)%-DdSS(7I>^i*>yG06O{XF9-8JDIPyc(QCS52NekgdVBMQ+hQ4kVqrE delta 161 zcmdlzn`!TCrVS^$1!ppVLGMy1y>ar*Zu^u{2(PCSO8GWei!j6hldh?#*H2-JX>2h2hcB0wg{NRUz_V0Hk=fw=-IXZ8l7 zz`_nndjWkXR&TBY;hGyjX%i@&1f?fIX=tD@Fw_IxRL|JJP|uspAoE{|NL