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/*
* Cppcheck - A tool for static C / C + + code analysis
2020-10-03 09:15:56 +02:00
* Copyright ( C ) 2007 - 2020 Cppcheck team .
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*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
# include "checkexceptionsafety.h"
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# include "settings.h"
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# include "symboldatabase.h"
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# include <cstddef>
# include <set>
# include <utility>
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//---------------------------------------------------------------------------
// Register CheckExceptionSafety..
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namespace {
CheckExceptionSafety instance ;
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}
//---------------------------------------------------------------------------
void CheckExceptionSafety : : destructors ( )
{
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if ( ! mSettings - > severity . isEnabled ( Severity : : warning ) )
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return ;
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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// Perform check..
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for ( const Scope * scope : symbolDatabase - > functionScopes ) {
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const Function * function = scope - > function ;
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if ( ! function )
continue ;
// only looking for destructors
if ( function - > type = = Function : : eDestructor ) {
// Inspect this destructor.
for ( const Token * tok = scope - > bodyStart - > next ( ) ; tok ! = scope - > bodyEnd ; tok = tok - > next ( ) ) {
// Skip try blocks
if ( Token : : simpleMatch ( tok , " try { " ) ) {
tok = tok - > next ( ) - > link ( ) ;
}
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// Skip uncaught exceptions
else if ( Token : : simpleMatch ( tok , " if ( ! std :: uncaught_exception ( ) ) { " )) {
tok = tok - > next ( ) - > link ( ) ; // end of if ( ... )
tok = tok - > next ( ) - > link ( ) ; // end of { ... }
}
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// throw found within a destructor
else if ( tok - > str ( ) = = " throw " ) {
destructorsError ( tok , scope - > className ) ;
break ;
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}
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}
}
}
}
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void CheckExceptionSafety : : deallocThrow ( )
{
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if ( ! mSettings - > severity . isEnabled ( Severity : : warning ) )
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return ;
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const bool printInconclusive = mSettings - > certainty . isEnabled ( Certainty : : inconclusive ) ;
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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// Deallocate a global/member pointer and then throw exception
// the pointer will be a dead pointer
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for ( const Scope * scope : symbolDatabase - > functionScopes ) {
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for ( const Token * tok = scope - > bodyStart - > next ( ) ; tok ! = scope - > bodyEnd ; tok = tok - > next ( ) ) {
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// only looking for delete now
if ( tok - > str ( ) ! = " delete " )
continue ;
// Check if this is something similar with: "delete p;"
tok = tok - > next ( ) ;
if ( Token : : simpleMatch ( tok , " [ ] " ) )
tok = tok - > tokAt ( 2 ) ;
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if ( ! tok | | tok = = scope - > bodyEnd )
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break ;
if ( ! Token : : Match ( tok , " %var% ; " ) )
continue ;
// we only look for global variables
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const Variable * var = tok - > variable ( ) ;
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if ( ! var | | ! ( var - > isGlobal ( ) | | var - > isStatic ( ) ) )
continue ;
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const unsigned int varid ( tok - > varId ( ) ) ;
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// Token where throw occurs
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const Token * throwToken = nullptr ;
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// is there a throw after the deallocation?
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const Token * const end2 = tok - > scope ( ) - > bodyEnd ;
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for ( const Token * tok2 = tok ; tok2 ! = end2 ; tok2 = tok2 - > next ( ) ) {
// Throw after delete -> Dead pointer
if ( tok2 - > str ( ) = = " throw " ) {
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if ( printInconclusive ) { // For inconclusive checking, throw directly.
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deallocThrowError ( tok2 , tok - > str ( ) ) ;
break ;
}
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throwToken = tok2 ;
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}
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// Variable is assigned -> Bail out
else if ( Token : : Match ( tok2 , " %varid% = " , varid ) ) {
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if ( throwToken ) // For non-inconclusive checking, wait until we find an assignment to it. Otherwise we assume it is safe to leave a dead pointer.
deallocThrowError ( throwToken , tok2 - > str ( ) ) ;
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break ;
}
// Variable passed to function. Assume it becomes assigned -> Bail out
else if ( Token : : Match ( tok2 , " [,(] &| %varid% [,)] " , varid ) ) // TODO: No bailout if passed by value or as const reference
break ;
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}
}
}
}
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//---------------------------------------------------------------------------
// catch(const exception & err)
// {
// throw err; // <- should be just "throw;"
// }
//---------------------------------------------------------------------------
void CheckExceptionSafety : : checkRethrowCopy ( )
{
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if ( ! mSettings - > severity . isEnabled ( Severity : : style ) )
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return ;
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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for ( const Scope & scope : symbolDatabase - > scopeList ) {
if ( scope . type ! = Scope : : eCatch )
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continue ;
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const unsigned int varid = scope . bodyStart - > tokAt ( - 2 ) - > varId ( ) ;
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if ( varid ) {
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for ( const Token * tok = scope . bodyStart - > next ( ) ; tok & & tok ! = scope . bodyEnd ; tok = tok - > next ( ) ) {
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if ( Token : : simpleMatch ( tok , " catch ( " ) & & tok - > next ( ) - > link ( ) & & tok - > next ( ) - > link ( ) - > next ( ) ) { // Don't check inner catch - it is handled in another iteration of outer loop.
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tok = tok - > next ( ) - > link ( ) - > next ( ) - > link ( ) ;
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if ( ! tok )
break ;
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} else if ( Token : : Match ( tok , " %varid% . " , varid ) ) {
const Token * parent = tok - > astParent ( ) ;
while ( Token : : simpleMatch ( parent - > astParent ( ) , " . " ) )
parent = parent - > astParent ( ) ;
if ( Token : : Match ( parent - > astParent ( ) , " %assign%|++|--|( " ) & & parent = = parent - > astParent ( ) - > astOperand1 ( ) )
break ;
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} else if ( Token : : Match ( tok , " throw %varid% ; " , varid ) )
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rethrowCopyError ( tok , tok - > strAt ( 1 ) ) ;
}
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}
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}
}
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//---------------------------------------------------------------------------
// try {} catch (std::exception err) {} <- Should be "std::exception& err"
//---------------------------------------------------------------------------
void CheckExceptionSafety : : checkCatchExceptionByValue ( )
{
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if ( ! mSettings - > severity . isEnabled ( Severity : : style ) )
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return ;
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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for ( const Scope & scope : symbolDatabase - > scopeList ) {
if ( scope . type ! = Scope : : eCatch )
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continue ;
// Find a pass-by-value declaration in the catch(), excluding basic types
// e.g. catch (std::exception err)
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const Variable * var = scope . bodyStart - > tokAt ( - 2 ) - > variable ( ) ;
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if ( var & & var - > isClass ( ) & & ! var - > isPointer ( ) & & ! var - > isReference ( ) )
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catchExceptionByValueError ( scope . classDef ) ;
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}
}
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static const Token * functionThrowsRecursive ( const Function * function , std : : set < const Function * > & recursive )
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{
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// check for recursion and bail if found
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if ( ! recursive . insert ( function ) . second )
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return nullptr ;
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if ( ! function - > functionScope )
return nullptr ;
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for ( const Token * tok = function - > functionScope - > bodyStart - > next ( ) ;
tok ! = function - > functionScope - > bodyEnd ; tok = tok - > next ( ) ) {
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if ( tok - > str ( ) = = " try " ) {
// just bail for now
break ;
}
if ( tok - > str ( ) = = " throw " ) {
return tok ;
} else if ( tok - > function ( ) ) {
const Function * called = tok - > function ( ) ;
// check if called function has an exception specification
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if ( called - > isThrow ( ) & & called - > throwArg ) {
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return tok ;
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} else if ( called - > isNoExcept ( ) & & called - > noexceptArg & &
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called - > noexceptArg - > str ( ) ! = " true " ) {
return tok ;
} else if ( functionThrowsRecursive ( called , recursive ) ) {
return tok ;
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}
}
}
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return nullptr ;
}
static const Token * functionThrows ( const Function * function )
{
std : : set < const Function * > recursive ;
return functionThrowsRecursive ( function , recursive ) ;
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}
//--------------------------------------------------------------------------
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// void func() noexcept { throw x; }
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// void func() throw() { throw x; }
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// void func() __attribute__((nothrow)); void func() { throw x; }
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//--------------------------------------------------------------------------
void CheckExceptionSafety : : nothrowThrows ( )
{
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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for ( const Scope * scope : symbolDatabase - > functionScopes ) {
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const Function * function = scope - > function ;
if ( ! function )
continue ;
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// check noexcept and noexcept(true) functions
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if ( function - > isNoExcept ( ) & &
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( ! function - > noexceptArg | | function - > noexceptArg - > str ( ) = = " true " ) ) {
const Token * throws = functionThrows ( function ) ;
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if ( throws )
noexceptThrowError ( throws ) ;
}
// check throw() functions
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else if ( function - > isThrow ( ) & & ! function - > throwArg ) {
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const Token * throws = functionThrows ( function ) ;
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if ( throws )
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noexceptThrowError ( throws ) ;
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}
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// check __attribute__((nothrow)) or __declspec(nothrow) functions
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else if ( function - > isAttributeNothrow ( ) ) {
const Token * throws = functionThrows ( function ) ;
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if ( throws )
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noexceptThrowError ( throws ) ;
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}
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}
}
//--------------------------------------------------------------------------
// void func() { functionWithExceptionSpecification(); }
//--------------------------------------------------------------------------
void CheckExceptionSafety : : unhandledExceptionSpecification ( )
{
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if ( ! mSettings - > severity . isEnabled ( Severity : : style ) | | ! mSettings - > certainty . isEnabled ( Certainty : : inconclusive ) )
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return ;
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const SymbolDatabase * const symbolDatabase = mTokenizer - > getSymbolDatabase ( ) ;
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for ( const Scope * scope : symbolDatabase - > functionScopes ) {
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// only check functions without exception epecification
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if ( scope - > function & & ! scope - > function - > isThrow ( ) & &
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scope - > className ! = " main " & & scope - > className ! = " wmain " & &
scope - > className ! = " _tmain " & & scope - > className ! = " WinMain " ) {
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for ( const Token * tok = scope - > function - > functionScope - > bodyStart - > next ( ) ;
tok ! = scope - > function - > functionScope - > bodyEnd ; tok = tok - > next ( ) ) {
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if ( tok - > str ( ) = = " try " ) {
break ;
} else if ( tok - > function ( ) ) {
const Function * called = tok - > function ( ) ;
// check if called function has an exception specification
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if ( called - > isThrow ( ) & & called - > throwArg ) {
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unhandledExceptionSpecificationError ( tok , called - > tokenDef , scope - > function - > name ( ) ) ;
break ;
}
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}
}
}
}
}