cppcheck/cfg/lua.cfg

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<?xml version="1.0"?>
<def format="2">
<!-- Lua C API. See https://www.lua.org/manual/5.3/manual.html#4 -->
<!-- The Lua C API is typically include by '#include <lua.h>' or '#include "lua.h"' -->
<!-- ########## Lua C API Types ########## -->
<!-- https://www.lua.org/manual/5.3/manual.html#lua_Number -->
<define name="lua_Number" value="double"/>
<!-- https://www.lua.org/manual/5.3/manual.html#lua_Integer -->
<podtype name="lua_Integer" sign="s"/>
<!-- https://www.lua.org/manual/5.3/manual.html#lua_Unsigned -->
<podtype name="lua_Unsigned" sign="u"/>
<!-- ########## Lua C API Defines / Macros ########## -->
<define name="define lua_setglobal(L,s)" value="lua_setfield(L, LUA_GLOBALSINDEX, s)"/>
<!-- ########## Lua C API Functions ########## -->
<!-- int lua_error (lua_State *L); -->
<function name="lua_error">
<noreturn>true</noreturn>
<returnValue type="int"/>
<arg nr="1"/>
</function>
<!-- int lua_gettop (lua_State *L); -->
<function name="lua_gettop">
<noreturn>false</noreturn>
<returnValue type="int"/>
<use-retval/>
<arg nr="1"/>
</function>
<!-- int lua_isboolean (lua_State *L, int index); -->
<!-- int lua_iscfunction (lua_State *L, int index); -->
<!-- int lua_isfunction (lua_State *L, int index); -->
<!-- int lua_isinteger (lua_State *L, int index); -->
<!-- int lua_islightuserdata (lua_State *L, int index); -->
<!-- int lua_isnil (lua_State *L, int index); -->
<!-- int lua_isnone (lua_State *L, int index); -->
<!-- int lua_isnoneornil (lua_State *L, int index); -->
<!-- int lua_isnumber (lua_State *L, int index); -->
<!-- int lua_isstring (lua_State *L, int index); -->
<!-- int lua_istable (lua_State *L, int index); -->
<!-- int lua_isthread (lua_State *L, int index); -->
<!-- int lua_isuserdata (lua_State *L, int index); -->
<function name="lua_isboolean,lua_iscfunction,lua_isfunction,lua_isinteger,lua_islightuserdata,lua_isnil,lua_isnone,lua_isnoneornil,lua_isnumber,lua_isstring,lua_istable,lua_isthread,lua_isuserdata">
<noreturn>false</noreturn>
<returnValue type="int"/>
<use-retval/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int lua_isyieldable (lua_State *L); -->
<function name="lua_isyieldable">
<noreturn>false</noreturn>
<returnValue type="int"/>
<use-retval/>
<arg nr="1"/>
</function>
<!-- lua_State *lua_newstate (lua_Alloc f, void *ud); -->
<function name="lua_newstate">
<noreturn>false</noreturn>
<returnValue type="lua_State *"/>
<use-retval/>
<arg nr="1"/>
<arg nr="2"/>
</function>
<!-- void lua_pop (lua_State *L, int n); -->
<function name="lua_pop">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<valid>1:</valid>
</arg>
</function>
<!-- void lua_pushboolean (lua_State *L, int b); -->
<function name="lua_pushboolean">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- const char *lua_pushfstring (lua_State *L, const char *fmt, ...); -->
<function name="lua_pushfstring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<formatstr/>
<arg nr="2" direction="in">
<not-uninit/>
<formatstr/>
</arg>
</function>
<!-- void lua_pushglobaltable (lua_State *L); -->
<function name="lua_pushglobaltable">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
</function>
<!-- void lua_pushinteger (lua_State *L, lua_Integer n); -->
<function name="lua_pushinteger">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const char *lua_pushliteral (lua_State *L, const char *s); -->
<function name="lua_pushliteral">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<strz/>
</arg>
</function>
<!-- const char *lua_pushlstring (lua_State *L, const char *s, size_t len); -->
<function name="lua_pushlstring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<minsize type="argvalue" arg="3"/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
<valid>0:</valid>
</arg>
</function>
<!-- void lua_pushnil (lua_State *L); -->
<function name="lua_pushnil">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
</function>
<!-- void lua_pushnumber (lua_State *L, lua_Number n); -->
<function name="lua_pushnumber">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- const char *lua_pushstring (lua_State *L, const char *s); -->
<function name="lua_pushstring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
<strz/>
</arg>
</function>
<!-- int lua_pushthread (lua_State *L); -->
<function name="lua_pushthread">
<noreturn>false</noreturn>
<returnValue type="int"/>
<arg nr="1"/>
</function>
<!-- void lua_pushvalue (lua_State *L, int index); -->
<function name="lua_pushvalue">
<noreturn>false</noreturn>
<returnValue type="void"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
</function>
<!-- const char *lua_pushvfstring (lua_State *L, const char *fmt, va_list argp); -->
<function name="lua_pushvfstring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<formatstr/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int lua_rawequal (lua_State *L, int index1, int index2); -->
<function name="lua_rawequal">
<noreturn>false</noreturn>
<returnValue type="int"/>
<use-retval/>
<leak-ignore/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- void lua_rawgeti (lua_State *L, int index, int n); -->
<function name="lua_rawgeti">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- void lua_setfield (lua_State *L, int index, const char *k); -->
<function name="lua_setfield">
<noreturn>false</noreturn>
<returnValue type="void"/>
<leak-ignore/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="in">
<not-uninit/>
</arg>
</function>
<!-- const char *lua_tolstring (lua_State *L, int index, size_t *len); -->
<function name="lua_tolstring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="out">
<not-bool/>
</arg>
</function>
<!-- lua_Number lua_tonumber (lua_State *L, int index); -->
<function name="lua_tonumber">
<noreturn>false</noreturn>
<returnValue type="lua_Number"/>
<use-retval/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- lua_Number lua_tonumberx (lua_State *L, int index, int *isnum); -->
<function name="lua_tonumberx">
<noreturn>false</noreturn>
<returnValue type="lua_Number"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="3" direction="out">
<not-bool/>
</arg>
</function>
<!-- const char *lua_tostring (lua_State *L, int index); -->
<function name="lua_tostring">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<use-retval/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int lua_type (lua_State *L, int index); -->
<function name="lua_type">
<noreturn>false</noreturn>
<returnValue type="int"/>
<use-retval/>
<leak-ignore/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- const char *lua_typename (lua_State *L, int tp); -->
<function name="lua_typename">
<noreturn>false</noreturn>
<returnValue type="const char *"/>
<use-retval/>
<leak-ignore/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
<not-bool/>
</arg>
</function>
<!-- int luaL_error (lua_State *L, const char *fmt, ...); -->
<function name="luaL_error">
<noreturn>true</noreturn>
<returnValue type="int"/>
<arg nr="1"/>
<arg nr="2" direction="in">
<not-uninit/>
</arg>
<arg nr="variadic" direction="in">
<not-uninit/>
</arg>
</function>
</def>