cppcheck/lib/symboldatabase.h

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/*
* Cppcheck - A tool for static C/C++ code analysis
* Copyright (C) 2007-2011 Daniel Marjamäki and Cppcheck team.
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
#ifndef SymbolDatabaseH
#define SymbolDatabaseH
//---------------------------------------------------------------------------
#include <string>
#include <list>
#include <vector>
#include <set>
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class Token;
class Tokenizer;
class Settings;
class ErrorLogger;
class Scope;
class SymbolDatabase;
/**
* @brief Access control.
*/
enum AccessControl { Public, Protected, Private };
/** @brief Information about a member variable. */
class Variable
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{
public:
Variable(const Token *token_, std::size_t index_, AccessControl access_, bool mutable_, bool static_, bool const_, bool class_, const Scope *type_)
: token(token_),
index(index_),
access(access_),
isMutable(mutable_),
isStatic(static_),
isConst(const_),
isClass(class_),
type(type_)
{
}
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/** @brief variable token */
const Token *token;
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/** @brief order declared */
std::size_t index;
/** @brief what section is this variable declared in? */
AccessControl access; // public/protected/private
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/** @brief is this variable mutable? */
bool isMutable;
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/** @brief is this variable static? */
bool isStatic;
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/** @brief is this variable const? */
bool isConst;
/** @brief is this variable a class (or unknown type)? */
bool isClass;
/** @brief pointer to user defined type info (for known types) */
const Scope *type;
};
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class Function
{
public:
enum Type { eConstructor, eCopyConstructor, eOperatorEqual, eDestructor, eFunction };
Function()
: tokenDef(NULL),
argDef(NULL),
token(NULL),
arg(NULL),
access(Public),
hasBody(false),
isInline(false),
isConst(false),
isVirtual(false),
isPure(false),
isStatic(false),
isFriend(false),
isExplicit(false),
isOperator(false),
retFuncPtr(false),
type(eFunction)
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{
}
unsigned int argCount() const;
unsigned int initializedArgCount() const;
const Token *tokenDef; // function name token in class definition
const Token *argDef; // function argument start '(' in class definition
const Token *token; // function name token in implementation
const Token *arg; // function argument start '('
AccessControl access; // public/protected/private
bool hasBody; // has implementation
bool isInline; // implementation in class definition
bool isConst; // is const
bool isVirtual; // is virtual
bool isPure; // is pure virtual
bool isStatic; // is static
bool isFriend; // is friend
bool isExplicit; // is explicit
bool isOperator; // is operator
bool retFuncPtr; // returns function pointer
Type type; // constructor, destructor, ...
};
class Scope
{
// let tests access private function for testing
friend class TestSymbolDatabase;
public:
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struct BaseInfo
{
AccessControl access; // public/protected/private
std::string name;
Scope *spaceInfo;
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};
struct FriendInfo
{
std::string name;
Scope *spaceInfo;
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};
enum SpaceType { eGlobal, eClass, eStruct, eUnion, eNamespace, eFunction };
enum NeedInitialization { Unknown, True, False };
Scope(SymbolDatabase *check_, const Token *classDef_, Scope *nestedIn_);
SymbolDatabase *check;
SpaceType type;
std::string className;
const Token *classDef; // class/struct/union/namespace token
const Token *classStart; // '{' token
const Token *classEnd; // '}' token
std::list<Function> functionList;
std::list<Variable> varlist;
std::vector<BaseInfo> derivedFrom;
std::list<FriendInfo> friendList;
Scope *nestedIn;
std::list<Scope *> nestedList;
AccessControl access;
unsigned int numConstructors;
NeedInitialization needInitialization;
Scope * functionOf; // class/struct this function belongs to
bool isClassOrStruct() const
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{
return (type == eClass || type == eStruct);
}
/**
* @brief find if name is in nested list
* @param name name of nested space
*/
Scope * findInNestedList(const std::string & name);
void addVariable(const Token *token_, AccessControl access_, bool mutable_, bool static_, bool const_, bool class_, const Scope *type_)
{
varlist.push_back(Variable(token_, varlist.size(), access_, mutable_, static_, const_, class_, type_));
}
/** @brief initialize varlist */
void getVariableList();
const Function *getDestructor() const;
/**
* @brief get the number of nested spaces that are not functions
*
* This returns the number of user defined types (class, struct, union)
* that are defined in this user defined type or namespace.
*/
unsigned int getNestedNonFunctions() const;
bool hasDefaultConstructor() const;
private:
/**
* @brief helper function for getVariableList()
* @param tok pointer to token to check
* @param vartok populated with pointer to the variable token, if found
* @param typetok populated with pointer to the type token, if found
* @return true if tok points to a variable declaration, false otherwise
*/
bool isVariableDeclaration(const Token* tok, const Token*& vartok, const Token*& typetok) const;
bool isSimpleVariable(const Token* tok) const;
bool isArrayVariable(const Token* tok) const;
bool findClosingBracket(const Token* tok, const Token*& close) const;
};
class SymbolDatabase
{
public:
SymbolDatabase(const Tokenizer *tokenizer, const Settings *settings, ErrorLogger *errorLogger);
~SymbolDatabase();
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/** @brief Information about all namespaces/classes/structrues */
std::list<Scope *> spaceInfoList;
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/**
* @brief find a variable type if it's a user defined type
* @param start scope to start looking in
* @param type token containing variable type
* @return pointer to type if found or NULL if not found
*/
const Scope *findVariableType(const Scope *start, const Token *type) const;
bool argsMatch(const Scope *info, const Token *first, const Token *second, const std::string &path, unsigned int depth) const;
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bool isClassOrStruct(const std::string &type) const
{
return bool(classAndStructTypes.find(type) != classAndStructTypes.end());
}
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private:
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// Needed by Borland C++:
friend class Scope;
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void addFunction(Scope **info, const Token **tok, const Token *argStart);
void addNewFunction(Scope **info, const Token **tok);
const Token *initBaseInfo(Scope *info, const Token *tok);
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bool isFunction(const Token *tok, const Token **funcStart, const Token **argStart) const;
/** class/struct types */
std::set<std::string> classAndStructTypes;
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const Tokenizer *_tokenizer;
const Settings *_settings;
ErrorLogger *_errorLogger;
};
#endif