Treat references like global variables in CheckOther::checkRedundantAssignment() as they might refer to such. (#4425)
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@ -665,7 +665,7 @@ static void eraseNotLocalArg(std::map<unsigned int, const Token*>& container, co
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{
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for (std::map<unsigned int, const Token*>::iterator i = container.begin(); i != container.end();) {
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const Variable* var = symbolDatabase->getVariableFromVarId(i->first);
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if (!var || (!var->isLocal() && !var->isArgument()) || var->isStatic()) {
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if (!var || (!var->isLocal() && !var->isArgument()) || var->isStatic() || var->isReference()) {
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container.erase(i++);
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if (i == container.end())
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break;
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@ -6818,6 +6818,7 @@ private:
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" bar = x;\n"
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"}");
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ASSERT_EQUALS("", errout.str());
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check("void f() {\n"
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" Foo& bar = foo();\n"
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" bar = x;\n"
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@ -6825,6 +6826,14 @@ private:
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"}");
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ASSERT_EQUALS("[test.cpp:3] -> [test.cpp:4]: (performance) Variable 'bar' is reassigned a value before the old one has been used.\n", errout.str());
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check("void f() {\n"
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" Foo& bar = foo();\n" // #4425. bar might refer to something global, etc.
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" bar = y();\n"
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" foo();\n"
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" bar = y();\n"
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"}");
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ASSERT_EQUALS("", errout.str());
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// Tests with function call between assignment
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check("void f(int i) {\n"
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" i = 1;\n"
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