wxwidgets.cfg: Added support for more interfaces.

This commit is contained in:
orbitcowboy 2019-05-30 17:14:33 +02:00
parent 4da50942b0
commit 221e96e473
1 changed files with 10 additions and 4 deletions

View File

@ -7518,7 +7518,9 @@
<!-- void wxBufferedDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) --> <!-- void wxBufferedDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) -->
<!-- void wxBufferedPaintDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) --> <!-- void wxBufferedPaintDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) -->
<!-- void wxClientDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) --> <!-- void wxClientDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) -->
<function name="wxDC::DrawRectangle,wxMemoryDC::DrawRectangle,wxBufferedDC::DrawRectangle,wxBufferedPaintDC::DrawRectangle,wxClientDC::DrawRectangle"> <!-- void wxPaintDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) -->
<!-- void wxBufferedPaintDC::DrawRectangle (const wxPoint & pt, const wxSize & sz) -->
<function name="wxDC::DrawRectangle,wxMemoryDC::DrawRectangle,wxBufferedDC::DrawRectangle,wxBufferedPaintDC::DrawRectangle,wxClientDC::DrawRectangle,wxPaintDC::DrawRectangle,wxBufferedPaintDC::DrawRectangle">
<noreturn>false</noreturn> <noreturn>false</noreturn>
<leak-ignore/> <leak-ignore/>
<arg nr="1" direction="in"/> <arg nr="1" direction="in"/>
@ -7534,7 +7536,9 @@
bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) --> bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) -->
<!-- bool wxGCDC::Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC * source, wxCoord xsrc, wxCoord ysrc, wxRasterOperationMode logicalFunc = wxCOPY, <!-- bool wxGCDC::Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC * source, wxCoord xsrc, wxCoord ysrc, wxRasterOperationMode logicalFunc = wxCOPY,
bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) --> bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) -->
<function name="wxDC::Blit,wxMemoryDC::Blit,wxBufferedDC::Blit,wxBufferedPaintDC::Blit,wxGCDC::Blit"> <!-- bool wxPaintDC::Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC * source, wxCoord xsrc, wxCoord ysrc, wxRasterOperationMode logicalFunc = wxCOPY,
bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord) -->
<function name="wxDC::Blit,wxMemoryDC::Blit,wxBufferedDC::Blit,wxBufferedPaintDC::Blit,wxGCDC::Blit,wxPaintDC::Blit">
<noreturn>false</noreturn> <noreturn>false</noreturn>
<returnValue type="bool"/> <returnValue type="bool"/>
<leak-ignore/> <leak-ignore/>
@ -7672,7 +7676,8 @@
<!-- @todo: void DrawBitmap (const wxBitmap &bitmap, wxCoord x, wxCoord y, bool useMask=false) --> <!-- @todo: void DrawBitmap (const wxBitmap &bitmap, wxCoord x, wxCoord y, bool useMask=false) -->
<!-- void wxDC::DrawBitmap (const wxBitmap &bmp, const wxPoint &pt, bool useMask=false) --> <!-- void wxDC::DrawBitmap (const wxBitmap &bmp, const wxPoint &pt, bool useMask=false) -->
<!-- void wxPaintDC::DrawBitmap(const wxBitmap &bmp, const wxPoint &pt, bool useMask=false) --> <!-- void wxPaintDC::DrawBitmap(const wxBitmap &bmp, const wxPoint &pt, bool useMask=false) -->
<function name="wxDC::DrawBitmap,wxPaintDC::DrawBitmap"> <!-- void wxClientDC::DrawBitmap(const wxBitmap &bmp, const wxPoint &pt, bool useMask=false) -->
<function name="wxDC::DrawBitmap,wxPaintDC::DrawBitmap,wxClientDC::DrawBitmap">
<noreturn>false</noreturn> <noreturn>false</noreturn>
<leak-ignore/> <leak-ignore/>
<arg nr="1" direction="in"/> <arg nr="1" direction="in"/>
@ -7760,7 +7765,8 @@
</function> </function>
<!-- void wxDC::DrawText( const wxString &amp; text, wxCoord x, wxCoord y ) --> <!-- void wxDC::DrawText( const wxString &amp; text, wxCoord x, wxCoord y ) -->
<!-- void wxPaintDC::DrawText( const wxString &amp; text, wxCoord x, wxCoord y ) --> <!-- void wxPaintDC::DrawText( const wxString &amp; text, wxCoord x, wxCoord y ) -->
<function name="wxDC::DrawText,wxPaintDC::DrawText"> <!-- void wxClientDC::DrawText( const wxString &amp; text, wxCoord x, wxCoord y ) -->
<function name="wxDC::DrawText,wxPaintDC::DrawText,wxClientDC::DrawText">
<leak-ignore/> <leak-ignore/>
<noreturn>false</noreturn> <noreturn>false</noreturn>
<returnValue type="void"/> <returnValue type="void"/>