Nitpicky style change: use 'for(;;)' construct instead of 'while(true)' in the code.
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@ -134,7 +134,7 @@ unsigned int ThreadExecutor::check()
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std::map<int, std::string> pipeFile;
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std::map<int, std::string> pipeFile;
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size_t processedsize = 0;
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size_t processedsize = 0;
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std::map<std::string, size_t>::const_iterator i = _files.begin();
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std::map<std::string, size_t>::const_iterator i = _files.begin();
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while (true) {
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for (;;) {
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// Start a new child
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// Start a new child
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if (i != _files.end() && rpipes.size() < _settings._jobs) {
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if (i != _files.end() && rpipes.size() < _settings._jobs) {
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int pipes[2];
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int pipes[2];
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@ -383,7 +383,7 @@ int Token::multiCompare(const char *haystack, const char *needle)
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bool emptyStringFound = false;
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bool emptyStringFound = false;
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const char *needlePointer = needle;
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const char *needlePointer = needle;
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while (true) {
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for(;;) {
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if (*needlePointer == *haystack) {
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if (*needlePointer == *haystack) {
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if (*needlePointer == '\0')
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if (*needlePointer == '\0')
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return 1;
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return 1;
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