GUI: Add menu-selection for the checked platform.
This is quick and dirty patch to add the platform selection for the GUI. It is simple menu selection in Check-menu. It always defaults to "Default" at startup. And it forget the selection when the application is closed. Ticket: #3119 (GUI: add ability to specify platform type)
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@ -91,5 +91,7 @@ ShowTypes;
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// The maximum value for the progress bar
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#define PROGRESS_MAX 1024.0
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#define SETTINGS_CHECKED_PLATFORM "Checked platform"
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/// @}
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#endif
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55
gui/main.ui
55
gui/main.ui
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@ -133,6 +133,13 @@
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<addaction name="mActionCheckDirectory"/>
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<addaction name="mActionRecheck"/>
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<addaction name="mActionStop"/>
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<addaction name="separator"/>
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<addaction name="mActionPlatformDefault"/>
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<addaction name="mActionPlatformUnix32Bit"/>
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<addaction name="mActionPlatformUnix64Bit"/>
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<addaction name="mActionPlatformWin32ANSI"/>
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<addaction name="mActionPlatformWin32Unicode"/>
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<addaction name="mActionPlatformWin64"/>
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</widget>
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<widget class="QMenu" name="mMenuEdit">
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<property name="title">
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@ -549,6 +556,54 @@
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<bool>true</bool>
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</property>
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</action>
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<action name="mActionPlatformWin32ANSI">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Windows 32-bit ANSI</string>
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</property>
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</action>
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<action name="mActionPlatformWin32Unicode">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Windows 32-bit Unicode</string>
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</property>
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</action>
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<action name="mActionPlatformUnix32Bit">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Unix 32-bit</string>
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</property>
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</action>
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<action name="mActionPlatformUnix64Bit">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Unix 64-bit</string>
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</property>
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</action>
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<action name="mActionPlatformWin64">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Windows 64-bit</string>
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</property>
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</action>
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<action name="mActionPlatformDefault">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Default</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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@ -117,6 +117,22 @@ MainWindow::MainWindow() :
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connect(mUI.mActionHelpContents, SIGNAL(triggered()), this, SLOT(OpenHelpContents()));
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QActionGroup* platformGroup = new QActionGroup(this);
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mUI.mActionPlatformDefault->setActionGroup(platformGroup);
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mUI.mActionPlatformUnix32Bit->setActionGroup(platformGroup);
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mUI.mActionPlatformUnix64Bit->setActionGroup(platformGroup);
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mUI.mActionPlatformWin32ANSI->setActionGroup(platformGroup);
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mUI.mActionPlatformWin32Unicode->setActionGroup(platformGroup);
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mUI.mActionPlatformWin64->setActionGroup(platformGroup);
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mUI.mActionPlatformDefault->setChecked(true);
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connect(mUI.mActionPlatformDefault, SIGNAL(triggered()), this, SLOT(PlatformDefault()));
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connect(mUI.mActionPlatformUnix32Bit, SIGNAL(triggered()), this, SLOT(PlatformUnix32Bit()));
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connect(mUI.mActionPlatformUnix64Bit, SIGNAL(triggered()), this, SLOT(PlatformUnix64Bit()));
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connect(mUI.mActionPlatformWin32ANSI, SIGNAL(triggered()), this, SLOT(PlatformWin32ANSI()));
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connect(mUI.mActionPlatformWin32Unicode, SIGNAL(triggered()), this, SLOT(PlatformWin32Unicode()));
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connect(mUI.mActionPlatformWin64, SIGNAL(triggered()), this, SLOT(PlatformWin64()));
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LoadSettings();
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mThread->Initialize(mUI.mResults);
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@ -488,6 +504,7 @@ Settings MainWindow::GetCppcheckSettings()
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result._jobs = mSettings->value(SETTINGS_CHECK_THREADS, 1).toInt();
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result._inlineSuppressions = mSettings->value(SETTINGS_INLINE_SUPPRESSIONS, false).toBool();
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result.inconclusive = mSettings->value(SETTINGS_INCONCLUSIVE_ERRORS, false).toBool();
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result.platformType = (Settings::PlatformType) mSettings->value(SETTINGS_CHECKED_PLATFORM, 0).toInt();
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if (result._jobs <= 0)
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{
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@ -1090,3 +1107,34 @@ void MainWindow::RemoveProjectMRU(const QString &project)
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mSettings->setValue(SETTINGS_MRU_PROJECTS, files);
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UpdateMRUMenuItems();
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}
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void MainWindow::PlatformDefault()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Unspecified);
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}
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void MainWindow::PlatformUnix32Bit()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Unix32);
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}
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void MainWindow::PlatformUnix64Bit()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Unix64);
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}
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void MainWindow::PlatformWin32ANSI()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Win32A);
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}
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void MainWindow::PlatformWin32Unicode()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Win32W);
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}
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void MainWindow::PlatformWin64()
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{
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mSettings->setValue(SETTINGS_CHECKED_PLATFORM, Settings::Win64);
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}
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@ -285,6 +285,38 @@ protected slots:
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*/
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void OpenRecentProject();
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/**
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* @brief Selects "default" as the checked platform.
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* Selects the platform as the "default", meaning whichever platform the
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* GUI was compiled with.
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*/
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void PlatformDefault();
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/**
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* @brief Selects 32-bit Unix as the checked platform.
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*/
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void PlatformUnix32Bit();
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/**
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* @brief Selects 64-bit Unix as the checked platform.
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*/
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void PlatformUnix64Bit();
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/**
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* @brief Selects 32-bit ANSI Windows as the checked platform.
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*/
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void PlatformWin32ANSI();
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/**
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* @brief Selects 32-bit Unicode Windows as the checked platform.
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*/
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void PlatformWin32Unicode();
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/**
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* @brief Selects 64-bit Windows as the checked platform.
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*/
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void PlatformWin64();
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protected:
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/**
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