windows.cfg: Improved support for more types.
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@ -925,6 +925,21 @@
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<platform type="win32W"/>
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<platform type="win32W"/>
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<platform type="win64"/>
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<platform type="win64"/>
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</platformtype>
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</platformtype>
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<platformtype name="PULONG32" value="int">
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<unsigned/>
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<pointer/>
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<platform type="win32A"/>
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<platform type="win32W"/>
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<platform type="win64"/>
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</platformtype>
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<platformtype name="PULONG64" value="long">
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<unsigned/>
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<long/>
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<pointer/>
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<platform type="win32A"/>
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<platform type="win32W"/>
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<platform type="win64"/>
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</platformtype>
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<platformtype name="ULONGLONG" value="long">
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<platformtype name="ULONGLONG" value="long">
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<unsigned/>
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<unsigned/>
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<long/>
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<long/>
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@ -5293,7 +5308,7 @@ HFONT CreateFont(
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<define name="DECLARE_DYNCREATE(x)" value=""/>
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<define name="DECLARE_DYNCREATE(x)" value=""/>
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<define name="INVALID_HANDLE_VALUE" value="0"/>
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<define name="INVALID_HANDLE_VALUE" value="0"/>
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<define name="INVALID_SOCKET" value="0"/>
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<define name="INVALID_SOCKET" value="0"/>
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<define name="WINAPI" value=""/>
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<define name="WINAPI" value="__stdcall"/>
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<define name="__pragma(x)" value=""/>
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<define name="__pragma(x)" value=""/>
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<define name="_countof(_Array)" value="(sizeof(_Array) / sizeof(_Array[0]))"/>
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<define name="_countof(_Array)" value="(sizeof(_Array) / sizeof(_Array[0]))"/>
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<define name="__wchar_t" value="wchar_t"/>
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<define name="__wchar_t" value="wchar_t"/>
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@ -6229,6 +6229,10 @@ private:
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"PDWORD_PTR pdWordPtr;"
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"PDWORD_PTR pdWordPtr;"
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"PDWORD32 pdWord32;"
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"PDWORD32 pdWord32;"
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"PDWORD64 pdWord64;"
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"PDWORD64 pdWord64;"
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"LONGLONG ll;"
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"USN usn;"
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"PULONG64 puLong64;"
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"PULONG32 puLong32;"
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"PFLOAT ptrToFloat;";
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"PFLOAT ptrToFloat;";
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const char expected[] = "int f ; "
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const char expected[] = "int f ; "
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@ -6306,6 +6310,10 @@ private:
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"long * pdWordPtr ; "
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"long * pdWordPtr ; "
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"unsigned int * pdWord32 ; "
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"unsigned int * pdWord32 ; "
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"unsigned long * pdWord64 ; "
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"unsigned long * pdWord64 ; "
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"long long ll ; "
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"long long usn ; "
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"unsigned long long * puLong64 ; "
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"unsigned int * puLong32 ; "
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"float * ptrToFloat ;";
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"float * ptrToFloat ;";
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// These types should be defined the same on all Windows platforms
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// These types should be defined the same on all Windows platforms
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