Improved detection of Type::needInitialization:
- Implement shortcut for C code - all types need initialization there - Break out of loop faster if we encounter a type that needs initialization (it is sufficient if one member needs initialization)
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@ -897,92 +897,99 @@ SymbolDatabase::SymbolDatabase(const Tokenizer *tokenizer, const Settings *setti
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}
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}
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// determine if user defined type needs initialization
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unsigned int unknowns = 0; // stop checking when there are no unknowns
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unsigned int retry = 0; // bail if we don't resolve all the variable types for some reason
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do {
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unknowns = 0;
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if (tokenizer->isC()) {
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// For C code it is easy, as there are no constructors and no default values
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for (std::list<Scope>::iterator it = scopeList.begin(); it != scopeList.end(); ++it) {
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scope = &(*it);
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if (!scope->definedType) {
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_blankTypes.push_back(Type());
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scope->definedType = &_blankTypes.back();
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}
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if (scope->isClassOrStruct() && scope->definedType->needInitialization == Type::Unknown) {
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// check for default constructor
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bool hasDefaultConstructor = false;
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std::list<Function>::const_iterator func;
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for (func = scope->functionList.begin(); func != scope->functionList.end(); ++func) {
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if (func->type == Function::eConstructor) {
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// check for no arguments: func ( )
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if (func->argCount() == 0) {
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hasDefaultConstructor = true;
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break;
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}
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/** check for arguments with default values */
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else if (func->argCount() == func->initializedArgCount()) {
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hasDefaultConstructor = true;
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break;
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}
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}
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}
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// User defined types with user defined default constructor doesn't need initialization.
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// We assume the default constructor initializes everything.
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// Another check will figure out if the constructor actually initializes everything.
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if (hasDefaultConstructor)
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scope->definedType->needInitialization = Type::False;
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// check each member variable to see if it needs initialization
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else {
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bool needInitialization = false;
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bool unknown = false;
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std::list<Variable>::const_iterator var;
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for (var = scope->varlist.begin(); var != scope->varlist.end(); ++var) {
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if (var->isClass()) {
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if (var->type()) {
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// does this type need initialization?
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if (var->type()->needInitialization == Type::True)
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needInitialization = true;
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else if (var->type()->needInitialization == Type::Unknown)
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unknown = true;
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}
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} else if (!var->hasDefault())
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needInitialization = true;
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}
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if (!unknown) {
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if (needInitialization)
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scope->definedType->needInitialization = Type::True;
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else
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scope->definedType->needInitialization = Type::False;
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}
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if (scope->definedType->needInitialization == Type::Unknown)
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unknowns++;
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}
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} else if (scope->type == Scope::eUnion && scope->definedType->needInitialization == Type::Unknown)
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if (scope->definedType)
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scope->definedType->needInitialization = Type::True;
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}
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} else {
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// For C++, it is more difficult: Determine if user defined type needs initialization...
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unsigned int unknowns = 0; // stop checking when there are no unknowns
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unsigned int retry = 0; // bail if we don't resolve all the variable types for some reason
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retry++;
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} while (unknowns && retry < 100);
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do {
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unknowns = 0;
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// this shouldn't happen so output a debug warning
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if (retry == 100 && _settings->debugwarnings) {
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for (std::list<Scope>::iterator it = scopeList.begin(); it != scopeList.end(); ++it) {
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scope = &(*it);
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for (std::list<Scope>::iterator it = scopeList.begin(); it != scopeList.end(); ++it) {
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scope = &(*it);
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if (scope->isClassOrStruct() && scope->definedType->needInitialization == Type::Unknown)
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debugMessage(scope->classDef, "SymbolDatabase::SymbolDatabase couldn't resolve all user defined types.");
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if (!scope->definedType) {
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_blankTypes.push_back(Type());
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scope->definedType = &_blankTypes.back();
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}
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if (scope->isClassOrStruct() && scope->definedType->needInitialization == Type::Unknown) {
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// check for default constructor
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bool hasDefaultConstructor = false;
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std::list<Function>::const_iterator func;
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for (func = scope->functionList.begin(); func != scope->functionList.end(); ++func) {
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if (func->type == Function::eConstructor) {
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// check for no arguments: func ( )
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if (func->argCount() == 0) {
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hasDefaultConstructor = true;
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break;
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}
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/** check for arguments with default values */
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else if (func->argCount() == func->initializedArgCount()) {
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hasDefaultConstructor = true;
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break;
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}
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}
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}
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// User defined types with user defined default constructor doesn't need initialization.
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// We assume the default constructor initializes everything.
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// Another check will figure out if the constructor actually initializes everything.
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if (hasDefaultConstructor)
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scope->definedType->needInitialization = Type::False;
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// check each member variable to see if it needs initialization
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else {
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bool needInitialization = false;
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bool unknown = false;
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std::list<Variable>::const_iterator var;
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for (var = scope->varlist.begin(); var != scope->varlist.end() && !needInitialization; ++var) {
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if (var->isClass()) {
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if (var->type()) {
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// does this type need initialization?
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if (var->type()->needInitialization == Type::True)
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needInitialization = true;
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else if (var->type()->needInitialization == Type::Unknown)
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unknown = true;
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}
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} else if (!var->hasDefault())
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needInitialization = true;
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}
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if (needInitialization)
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scope->definedType->needInitialization = Type::True;
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else if (!unknown)
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scope->definedType->needInitialization = Type::False;
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if (scope->definedType->needInitialization == Type::Unknown)
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unknowns++;
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}
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} else if (scope->type == Scope::eUnion && scope->definedType->needInitialization == Type::Unknown)
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scope->definedType->needInitialization = Type::True;
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}
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retry++;
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} while (unknowns && retry < 100);
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// this shouldn't happen so output a debug warning
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if (retry == 100 && _settings->debugwarnings) {
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for (std::list<Scope>::iterator it = scopeList.begin(); it != scopeList.end(); ++it) {
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scope = &(*it);
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if (scope->isClassOrStruct() && scope->definedType->needInitialization == Type::Unknown)
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debugMessage(scope->classDef, "SymbolDatabase::SymbolDatabase couldn't resolve all user defined types.");
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}
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}
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}
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