wxwidgets.cfg: Added support for more interfaces.
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@ -6241,12 +6241,14 @@
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<!-- http://docs.wxwidgets.org/3.1/classwx_box_sizer.html -->
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<!-- http://docs.wxwidgets.org/3.1/classwx_box_sizer.html -->
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<!-- virtual wxSizerItem* wxBoxSizer::AddSpacer( int size )-->
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<!-- virtual wxSizerItem* wxBoxSizer::AddSpacer( int size )-->
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<!-- virtual wxSizerItem* wxSizer::AddSpacer( int size)-->
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<!-- virtual wxSizerItem* wxSizer::AddSpacer( int size)-->
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<function name="wxSizer::AddSpacer,wxBoxSizer::AddSpacer">
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<!-- virtual wxSizerItem* wxGridSizer::AddSpacer( int size)-->
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<function name="wxSizer::AddSpacer,wxBoxSizer::AddSpacer,wxGridSizer::AddSpacer">
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<noreturn>false</noreturn>
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<noreturn>false</noreturn>
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<leak-ignore/>
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<leak-ignore/>
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<returnValue type="wxSizerItem*"/>
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<returnValue type="wxSizerItem*"/>
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<arg nr="1" direction="in">
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<arg nr="1" direction="in">
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<not-uninit/>
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<not-uninit/>
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<valid>0:</valid>
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</arg>
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</arg>
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</function>
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</function>
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<!-- wxSizerItem* wxSizer::Add ( wxWindow * window, int proportion = 0, int flag = 0, int border = 0, wxObject * userData = NULL) -->
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<!-- wxSizerItem* wxSizer::Add ( wxWindow * window, int proportion = 0, int flag = 0, int border = 0, wxObject * userData = NULL) -->
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@ -9603,6 +9605,33 @@
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<not-uninit/>
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<not-uninit/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- virtual bool wxImageList::Draw(int index, wxDC & dc, int x, int y, int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = false) -->
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<function name="wxImageList::Draw">
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<leak-ignore/>
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<noreturn>false</noreturn>
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<returnValue type="bool"/>
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<arg nr="1" direction="in">
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<not-uninit/>
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<valid>0:</valid>
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<not-bool/>
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</arg>
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<arg nr="2" direction="in"/>
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<arg nr="3" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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<arg nr="4" direction="in">
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<not-uninit/>
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<not-bool/>
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</arg>
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<arg nr="5" direction="in" default="wxIMAGELIST_DRAW_NORMAL">
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<not-uninit/>
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<not-bool/>
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</arg>
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<arg nr="6" direction="in" default="false">
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<not-uninit/>
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</arg>
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</function>
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<!-- int wxImageList::Add( const wxBitmap & bitmap, const wxBitmap & mask = wxNullBitmap ) -->
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<!-- int wxImageList::Add( const wxBitmap & bitmap, const wxBitmap & mask = wxNullBitmap ) -->
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<function name="wxImageList::Add">
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<function name="wxImageList::Add">
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<leak-ignore/>
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<leak-ignore/>
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