wxwidgets.cfg: Added support for more interfaces.
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@ -6814,14 +6814,6 @@
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<not-null/>
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<not-null/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- void wxRect::SetWidth(int width)-->
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<function name="wxRect::SetWidth">
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<noreturn>false</noreturn>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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</function>
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<!-- wxRect wxRect::CentreIn(const wxRect & r, int dir = wxBOTH) -->
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<!-- wxRect wxRect::CentreIn(const wxRect & r, int dir = wxBOTH) -->
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<!-- wxRect wxRect::CenterIn(const wxRect & r, int dir = wxBOTH) -->
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<!-- wxRect wxRect::CenterIn(const wxRect & r, int dir = wxBOTH) -->
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<function name="wxRect::CentreIn,wxRect::CenterIn">
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<function name="wxRect::CentreIn,wxRect::CenterIn">
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@ -8937,18 +8929,26 @@
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<not-uninit/>
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<not-uninit/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- void wxRect::Offset( const wxPoint &pt ) -->
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<!-- void wxRect::Offset( wxCoord dx, wxCoord dy ) -->
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<!-- void wxRect::Offset( wxCoord dx, wxCoord dy ) -->
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<function name="wxRect::Offset">
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<function name="wxRect::Offset">
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<noreturn>false</noreturn>
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<returnValue type="void"/>
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<leak-ignore/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<arg nr="1" direction="in"/>
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<not-uninit/>
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</arg>
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<arg nr="2" direction="in">
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<arg nr="2" direction="in">
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<not-uninit/>
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<not-uninit/>
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</arg>
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</arg>
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</function>
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</function>
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<!-- bool wxRect::Intersects(const wxRect & rect) const -->
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<function name="wxRect::Intersects">
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<noreturn>false</noreturn>
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<returnValue type="bool"/>
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<use-retval/>
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<leak-ignore/>
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<const/>
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<arg nr="1" direction="in"/>
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</function>
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<!-- void wxRect::SetLeftBottom( const wxPoint & p ) -->
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<!-- void wxRect::SetLeftBottom( const wxPoint & p ) -->
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<!-- void wxRect::SetLeftTop( const wxPoint & p ) -->
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<!-- void wxRect::SetLeftTop( const wxPoint & p ) -->
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<!-- void wxRect::SetRightBottom( const wxPoint & p ) -->
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<!-- void wxRect::SetRightBottom( const wxPoint & p ) -->
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@ -8959,4 +8959,16 @@
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<leak-ignore/>
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<leak-ignore/>
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<arg nr="1" direction="in"/>
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<arg nr="1" direction="in"/>
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</function>
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</function>
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<!-- void wxRect::SetRight( int right ) -->
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<!-- void wxRect::SetLeft( int left ) -->
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<!-- void wxRect::SetWidth(int width)-->
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<!-- void wxRect::SetHeight( int h ) -->
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<function name="wxRect::SetRight,wxRect::SetLeft,wxRect::SetWidth,wxRect::SetHeight">
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<noreturn>false</noreturn>
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<returnValue type="void"/>
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<leak-ignore/>
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<arg nr="1" direction="in">
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<not-uninit/>
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</arg>
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</function>
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</def>
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</def>
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